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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8691724" data-attributes="member: 6915329"><p>Integrating halflings in other types of settings requires imagination and a bit of thought.</p><p></p><p>Go with their basic idea: they're simple farmers. OK. Maybe they're the only ones who really do much farming, though. Elves live in forests, dwarfs live underground, humans live in cities, and gnomes live in laboratories. Thus halflings have their niche, and because of that, they're important. Anger the halflings, and you lose your food. Halfling fighters are common protectors of the fields and crops and, more importantly, the merchants who bring the crops to the cities and forests and underground. Halfling druids are important because other races don't have their agricultural knack and so need some guidance on how to do small-scale farming--halflings may have the monopoly on civilization-friendly druids. Halfling bards are important because they travel with the merchants (to entertain them on the road) and so pick up knowledge from far-flung places, which they then disseminate as they go along. As a result, most people believe halflings are pretty rich, even though the halflings themselves rarely display their wealth. And to bring that into your next campaign, all you have to say is "most races don't have a lot of farmers and rely on halflings to do the work, and halfling merchants are a common sight in settlements" and then have an example of a halfling fighter, druid, and bard appear somewhere in the game.</p><p></p><p>Or do something slightly different than the norm. Maybe halflings have a great reverence for life (or are squeamish about killing) and so have become monster trainers, or diplomats, or the only people to regularly welcome half-breeds and members of "evil" races. Maybe halflings love to entertain and so halfling authors, singers, are common, and so are halfling circuses.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8691724, member: 6915329"] Integrating halflings in other types of settings requires imagination and a bit of thought. Go with their basic idea: they're simple farmers. OK. Maybe they're the only ones who really do much farming, though. Elves live in forests, dwarfs live underground, humans live in cities, and gnomes live in laboratories. Thus halflings have their niche, and because of that, they're important. Anger the halflings, and you lose your food. Halfling fighters are common protectors of the fields and crops and, more importantly, the merchants who bring the crops to the cities and forests and underground. Halfling druids are important because other races don't have their agricultural knack and so need some guidance on how to do small-scale farming--halflings may have the monopoly on civilization-friendly druids. Halfling bards are important because they travel with the merchants (to entertain them on the road) and so pick up knowledge from far-flung places, which they then disseminate as they go along. As a result, most people believe halflings are pretty rich, even though the halflings themselves rarely display their wealth. And to bring that into your next campaign, all you have to say is "most races don't have a lot of farmers and rely on halflings to do the work, and halfling merchants are a common sight in settlements" and then have an example of a halfling fighter, druid, and bard appear somewhere in the game. Or do something slightly different than the norm. Maybe halflings have a great reverence for life (or are squeamish about killing) and so have become monster trainers, or diplomats, or the only people to regularly welcome half-breeds and members of "evil" races. Maybe halflings love to entertain and so halfling authors, singers, are common, and so are halfling circuses. [/QUOTE]
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