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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8691738" data-attributes="member: 6915329"><p>As has been mentioned before, D&D Beyond published the percentages of what races were played. Between lightfoot and stout halflings, they made up 4.7% of the <a href="https://www.enworld.org/threads/d-d-beyond-updated-character-popularity.656950/" target="_blank">8.8 million </a>characters made and played on that service. That means 413,000 halflings were played <em>just </em>on D&D Beyond. </p><p></p><p>That is not "barely played." And for what it's worth, 4.7% of players played half-orcs. So halflings and half-orcs are tied for popularity on D&DB.</p><p></p><p>Halflings have a pretty important role in Eberron, which is a very popular setting. They had an important role in Dark Sun. IIRC, they were fairly important in Birthright, or at least had a strong plot hook. And they have more of a history than the vast majority of D&D races do, both due to they're history in the game and in popular culture (quick, picture a tabaxi village).</p><p></p><p>Tenish) races may seem like a solid number, but once upon a time four was a solid number, then seven. Used to be four classes was all that was needed. Now there's thirteen.</p><p></p><p></p><p>So wait, you think halflings and gnomes aren't well-supported, but at the same time you don't want them in the PB so they won't be supported in supplements?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8691738, member: 6915329"] As has been mentioned before, D&D Beyond published the percentages of what races were played. Between lightfoot and stout halflings, they made up 4.7% of the [URL='https://www.enworld.org/threads/d-d-beyond-updated-character-popularity.656950/']8.8 million [/URL]characters made and played on that service. That means 413,000 halflings were played [I]just [/I]on D&D Beyond. That is not "barely played." And for what it's worth, 4.7% of players played half-orcs. So halflings and half-orcs are tied for popularity on D&DB. Halflings have a pretty important role in Eberron, which is a very popular setting. They had an important role in Dark Sun. IIRC, they were fairly important in Birthright, or at least had a strong plot hook. And they have more of a history than the vast majority of D&D races do, both due to they're history in the game and in popular culture (quick, picture a tabaxi village). Tenish) races may seem like a solid number, but once upon a time four was a solid number, then seven. Used to be four classes was all that was needed. Now there's thirteen. So wait, you think halflings and gnomes aren't well-supported, but at the same time you don't want them in the PB so they won't be supported in supplements? [/QUOTE]
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