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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8691743" data-attributes="member: 6801228"><p>So.... being accused of regicide when you didn't do it isn't catastrophically unlucky? See, kind of weird to think about luck only applying when you actively are doing a thing. That's not how luck works. </p><p></p><p></p><p></p><p>You want to quibble over the math, a halfling is X% less likely to fail because they can re-roll 1's. </p><p></p><p>I'm pointing out the practical reality. If you could succeed on a roll of 2 or better, you generally don't roll the dice. Most rolls that actually matter require you to roll at least an 8 or higher. So if a halfling and non-halfling both roll a 2, they both had bad luck.</p><p></p><p>And again, no. Halflings are not narratively more lucky, they are some random % more lucky when they take actions that involve rolling the d20. They otherwise are exactly as lucky as everyone else. If the DM never describes a lucky thing happening to a halfling... then how is that halfling lucky? Because they might not fail when the roll the dice? That is true of everyone. Heck, many characters are 30% luckier than halflings in specific circumstances, if we want to go by this definition. </p><p></p><p></p><p></p><p>Exactly. So, saying "Halfings are the race that is Brave" is flatly wrong. Because every adventurer, no matter their race, is brave. Again, I don't care that mechanically halflings are X% less likely to succumb to magical fear, because falling to magically induced fear DOESN'T change the fact that you are brave. So it becomes a meaningless distinction, a statement of "Everyone is brave, but sometimes halflings are more brave than normal" which... I could say about any class with Wisdom save proficiency. </p><p></p><p></p><p></p><p></p><p>I know nobody has said that. I said it to prove a point. The point being, if falling under a magical fear effect and still fighting means you are brave, then halflings aren't uniquely brave. They are just statistically less likely to be affected by a mechanical condition. Because we can't define bravery as succeeding on saving throws against fear effects. If succeeding on a saving throw means you are brave, then failing means you aren't, and the ranger is not brave. But, we know narratively that that doesn't work. Being frightened and still fighting = being brave. </p><p></p><p></p><p></p><p></p><p></p><p>So, the DM not twisting the story and giving the halfling special attention and special nods makes them a Bad Faith DM. </p><p></p><p>Wow. That is certainly a way to look at the world. "The Dm didn't really emphasize how my character is special, they are a Bad DM who isn't acting in Good Faith." </p><p></p><p>Are you sure you want that to be your position?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8691743, member: 6801228"] So.... being accused of regicide when you didn't do it isn't catastrophically unlucky? See, kind of weird to think about luck only applying when you actively are doing a thing. That's not how luck works. You want to quibble over the math, a halfling is X% less likely to fail because they can re-roll 1's. I'm pointing out the practical reality. If you could succeed on a roll of 2 or better, you generally don't roll the dice. Most rolls that actually matter require you to roll at least an 8 or higher. So if a halfling and non-halfling both roll a 2, they both had bad luck. And again, no. Halflings are not narratively more lucky, they are some random % more lucky when they take actions that involve rolling the d20. They otherwise are exactly as lucky as everyone else. If the DM never describes a lucky thing happening to a halfling... then how is that halfling lucky? Because they might not fail when the roll the dice? That is true of everyone. Heck, many characters are 30% luckier than halflings in specific circumstances, if we want to go by this definition. Exactly. So, saying "Halfings are the race that is Brave" is flatly wrong. Because every adventurer, no matter their race, is brave. Again, I don't care that mechanically halflings are X% less likely to succumb to magical fear, because falling to magically induced fear DOESN'T change the fact that you are brave. So it becomes a meaningless distinction, a statement of "Everyone is brave, but sometimes halflings are more brave than normal" which... I could say about any class with Wisdom save proficiency. I know nobody has said that. I said it to prove a point. The point being, if falling under a magical fear effect and still fighting means you are brave, then halflings aren't uniquely brave. They are just statistically less likely to be affected by a mechanical condition. Because we can't define bravery as succeeding on saving throws against fear effects. If succeeding on a saving throw means you are brave, then failing means you aren't, and the ranger is not brave. But, we know narratively that that doesn't work. Being frightened and still fighting = being brave. So, the DM not twisting the story and giving the halfling special attention and special nods makes them a Bad Faith DM. Wow. That is certainly a way to look at the world. "The Dm didn't really emphasize how my character is special, they are a Bad DM who isn't acting in Good Faith." Are you sure you want that to be your position? [/QUOTE]
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