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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8691772" data-attributes="member: 6914290"><p>I expect some of the repetition here may be a result of having the eminently reasonable position that the dm does not need to specifically tie all of your successes and failures to the feature that allowed it. Further, the failure to mention the feature does not negate that feature.</p><p></p><p>I'd conceded the change to racial stat mods at the very beginning of this exchange and have continued to take note of it. The point, such as it was, is the way in which the traditional racial ability bonuss were used to reflect those races' capabilities, including stealth, as of when those races were designed and released. Sure, Tasha's wipes the slate clean, but it doesn't change the original design process.</p><p></p><p>I've also noted that class plays a bigger part of a character's capabilities than their race selection (in point of fact it's right there in the message you've replied to).</p><p></p><p>But it's the same way with pretty much every racial feature. A mountain dwarf monk getting medium armor proficiency didn't make them a warrior, but it is a reflection of a mountain dwarf's martial tradition..even if the character never uses it.</p><p></p><p>Having your character lean away from the roles which their racial features would support does not negate the traditions/traits those features were intended to reflect.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8691772, member: 6914290"] I expect some of the repetition here may be a result of having the eminently reasonable position that the dm does not need to specifically tie all of your successes and failures to the feature that allowed it. Further, the failure to mention the feature does not negate that feature. I'd conceded the change to racial stat mods at the very beginning of this exchange and have continued to take note of it. The point, such as it was, is the way in which the traditional racial ability bonuss were used to reflect those races' capabilities, including stealth, as of when those races were designed and released. Sure, Tasha's wipes the slate clean, but it doesn't change the original design process. I've also noted that class plays a bigger part of a character's capabilities than their race selection (in point of fact it's right there in the message you've replied to). But it's the same way with pretty much every racial feature. A mountain dwarf monk getting medium armor proficiency didn't make them a warrior, but it is a reflection of a mountain dwarf's martial tradition..even if the character never uses it. Having your character lean away from the roles which their racial features would support does not negate the traditions/traits those features were intended to reflect. [/QUOTE]
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