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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8692101" data-attributes="member: 23751"><p>Sorry, I misunderstood. I didn't realize you were moving the goalposts she set up from the race to an individual and thought the catastrophe was the king being killed. Sure, an individual might be present and accused. How is that a catastrophe to the halfling race?</p><p></p><p>Luck is luck. You don't have to be lucky half the time to be lucky.</p><p></p><p>Well, no. Failing isn't the same as bad luck. Bad luck is failure plus more. Rolling a 2 for a death save is failure. Rolling a 1 and missing two saves is bad luck. It worse than a normal failure. Your human fails that 1 time in 20. My halfling fails it 1 time in 400, because I'm luckier than you are.</p><p></p><p>This translates into, "Halflings aren't luckier than other people in the narrative, they are just luckier than other people narrative." Those rolls are for actions that happen in the narrative, which halflings will objectively make more often due to their good luck. So yes, other than being luckier than everyone else, they are exactly as lucky as everyone else.</p><p></p><p>Then the DM is acting in bad faith and deliberately ruining part of the halfling's story. Bad DMs are bad, yes. Bad DMs don't make halflings as a game race unlucky in the narrative. They can only ruin their own games.</p><p></p><p>Adventurers are not a race, so it doesn't matter if every PC is brave or not. It can have no bearing on the fact that halflings as a race are braver than any other race that also does not have some sort of bravery mechanic to support it. </p><p></p><p>There are also levels of bravery. One can be braver than another. So even if adventurers are brave. A halfling will almost always be braver. That halfling PC will have the adventurer bravery you mention, plus will make more saves and spend less time cowering than the others due to the racial ability.</p><p></p><p>Braver. Not brave. Braver. That have a racial bravery that isn't matched by any other race.</p><p></p><p>How is narrating what happens "twisting the story and giving the halfling special attention?" That's literally the DM's job. The halfling has an ability that is in fact in the narrative and if the DM doesn't narrate it, he's acting in as much bad faith as if I declared I'm trying to climb a wall and he said, "No you aren't." </p><p></p><p>From page 6 of the PHB</p><p></p><p>"<strong>3. The DM narrates the results of the adventurers' actions.</strong> Describing the results often leads to another decision point, which brings the flow of the game right back to step 1."</p><p></p><p>So the halfling declares an action to climb the wall and rolls a 1. Halfling <u><strong>luck</strong></u> kicks in and he re-rolls and gets a 17. Success! The result of that action is, "The halfling gets lucky and climbs the wall." The DM is obligated by RAW to narrate that. There's no "twisting" going on. There's no "giving the halfling special attention" going on. It's simply how the game is played and the DM refusing to do that is acting in bad faith.</p><p></p><p>It's not my position.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8692101, member: 23751"] Sorry, I misunderstood. I didn't realize you were moving the goalposts she set up from the race to an individual and thought the catastrophe was the king being killed. Sure, an individual might be present and accused. How is that a catastrophe to the halfling race? Luck is luck. You don't have to be lucky half the time to be lucky. Well, no. Failing isn't the same as bad luck. Bad luck is failure plus more. Rolling a 2 for a death save is failure. Rolling a 1 and missing two saves is bad luck. It worse than a normal failure. Your human fails that 1 time in 20. My halfling fails it 1 time in 400, because I'm luckier than you are. This translates into, "Halflings aren't luckier than other people in the narrative, they are just luckier than other people narrative." Those rolls are for actions that happen in the narrative, which halflings will objectively make more often due to their good luck. So yes, other than being luckier than everyone else, they are exactly as lucky as everyone else. Then the DM is acting in bad faith and deliberately ruining part of the halfling's story. Bad DMs are bad, yes. Bad DMs don't make halflings as a game race unlucky in the narrative. They can only ruin their own games. Adventurers are not a race, so it doesn't matter if every PC is brave or not. It can have no bearing on the fact that halflings as a race are braver than any other race that also does not have some sort of bravery mechanic to support it. There are also levels of bravery. One can be braver than another. So even if adventurers are brave. A halfling will almost always be braver. That halfling PC will have the adventurer bravery you mention, plus will make more saves and spend less time cowering than the others due to the racial ability. Braver. Not brave. Braver. That have a racial bravery that isn't matched by any other race. How is narrating what happens "twisting the story and giving the halfling special attention?" That's literally the DM's job. The halfling has an ability that is in fact in the narrative and if the DM doesn't narrate it, he's acting in as much bad faith as if I declared I'm trying to climb a wall and he said, "No you aren't." From page 6 of the PHB "[B]3. The DM narrates the results of the adventurers' actions.[/B] Describing the results often leads to another decision point, which brings the flow of the game right back to step 1." So the halfling declares an action to climb the wall and rolls a 1. Halfling [U][B]luck[/B][/U] kicks in and he re-rolls and gets a 17. Success! The result of that action is, "The halfling gets lucky and climbs the wall." The DM is obligated by RAW to narrate that. There's no "twisting" going on. There's no "giving the halfling special attention" going on. It's simply how the game is played and the DM refusing to do that is acting in bad faith. It's not my position. [/QUOTE]
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