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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8692360" data-attributes="member: 6914290"><p>Re: dwarves as the armor wearing race..kinda yeah, or do you think all the blacksmithing they do is to so they can make nifty metal decorations for their mines. (Also note: for all dwarves, their speed is not reduced by wearing heavy armor the way it would be for other races, probably coincidence though)</p><p></p><p>Not advantage in the 5e sense. Advantage in the common English sense as in having a better dex modifier puts me in a more favorable position to make stealth checks than not having a higher dex mod. As in having 5e advantage on saves against fear puts me in a better position to make saves against fear. As in having the ability to re-roll critical failures puts me in a more favorable position to avoid critical failures.</p><p></p><p>When you talk about a skill, anything that makes you better at that skill makes you better at that skill..full stop.</p><p></p><p>The reason halflings have historically been chosen as rogues is that they have historically had features that allow them to function as better rogues than many other races. Or is your position that someone has been strong-arming players into choosing that race/class combination against the better interests for 6 of the 8 years in this edition (also bananas)?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8692360, member: 6914290"] Re: dwarves as the armor wearing race..kinda yeah, or do you think all the blacksmithing they do is to so they can make nifty metal decorations for their mines. (Also note: for all dwarves, their speed is not reduced by wearing heavy armor the way it would be for other races, probably coincidence though) Not advantage in the 5e sense. Advantage in the common English sense as in having a better dex modifier puts me in a more favorable position to make stealth checks than not having a higher dex mod. As in having 5e advantage on saves against fear puts me in a better position to make saves against fear. As in having the ability to re-roll critical failures puts me in a more favorable position to avoid critical failures. When you talk about a skill, anything that makes you better at that skill makes you better at that skill..full stop. The reason halflings have historically been chosen as rogues is that they have historically had features that allow them to function as better rogues than many other races. Or is your position that someone has been strong-arming players into choosing that race/class combination against the better interests for 6 of the 8 years in this edition (also bananas)? [/QUOTE]
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