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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8692395" data-attributes="member: 6915329"><p>Sure, you'd probably miss your attack on a 2. But you'd get a chance to reroll a 1, which gives you an extra chance to roll and maybe even get a crit.</p><p></p><p></p><p>No. This is an example of a plot contrivance in a comic, which <em>clearly </em>does not actually follow D&D rules any more than D&D novels did. Now, I haven't read this comic, but I'm willing to bet that they also have people killing evenly-matched monsters with single, well-placed blows rather than the multiple attacks that it usually takes a real character. Heck, even your example seems to indicate that a falling stalactite, which is weak enough to break under the weight of a falling halfling and which <em>maybe </em>would do 4d10 damage if the dragon failed a Dex save (or whatever amount of damage 4e would say), is enough to kill a dragon capable of causing a TPK. I should think that alone would be enough to tell you that this comic isn't following D&D rules. If the dragon is so badly injured that 4d10 damage is enough to kill it, then it's weak enough that it would be killed by the party before it could TPK them. Especially since that halfling up there doesn't look even slightly injured.</p><p></p><p>A D&D comic that actually followed D&D rules would be more like this:</p><p></p><p>[ATTACH=full]253801[/ATTACH]</p><p></p><p>Which is why "serious" D&D comics <em>don't </em>follow game rules and try to be realistic but occasionally pull stalactite ex machinas out.</p><p></p><p></p><p>These are all traits. You are confusing traits with narration. They are different things.</p><p></p><p>Unlike other races, <em>all </em>halflings have advantage on saving throws to avoid being frightened.</p><p>Unlike other races, <em>all </em>halflings can reroll 1s, and can do so every time a 1 is rolled.</p><p>Unlike other races, <em>all</em> halflings can move through the space of Medium and larger creatures.</p><p></p><p>Only halflings can do these three things.</p><p></p><p>Also:</p><p></p><p>Unlike other races, some halflings are <em>also </em>capable of hiding behind other creatures.</p><p>Unlike other races, some halflings are <em>also </em>naturally resistant to poison.</p><p>Unlike other races, some halflings are <em>also </em>telepathic.</p><p>Unlike other races, some halflings are <em>also </em>attuned to nature's magic.</p><p>Unlike other races, some halflings are <em>also </em>dragonmarked and have have magic related to healing or hospitality.</p><p></p><p>These things make halflings different from all other races.</p><p></p><p>How you choose to narrate this is up to you, not the game.</p><p></p><p></p><p>I can't think of a single race in D&D's history that has a trait that allows them to alter the narrative of the game. So why are you singling out halflings?</p><p></p><p></p><p>So again, your problem is with the name of the trait, not with the trait. Rename all their traits, if they bother you so much.</p><p></p><p></p><p>They likely named it that because it's an interesting name, not because they expected that people would seriously think that it means that all halflings must be braver about everything than everyone else.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8692395, member: 6915329"] Sure, you'd probably miss your attack on a 2. But you'd get a chance to reroll a 1, which gives you an extra chance to roll and maybe even get a crit. No. This is an example of a plot contrivance in a comic, which [I]clearly [/I]does not actually follow D&D rules any more than D&D novels did. Now, I haven't read this comic, but I'm willing to bet that they also have people killing evenly-matched monsters with single, well-placed blows rather than the multiple attacks that it usually takes a real character. Heck, even your example seems to indicate that a falling stalactite, which is weak enough to break under the weight of a falling halfling and which [I]maybe [/I]would do 4d10 damage if the dragon failed a Dex save (or whatever amount of damage 4e would say), is enough to kill a dragon capable of causing a TPK. I should think that alone would be enough to tell you that this comic isn't following D&D rules. If the dragon is so badly injured that 4d10 damage is enough to kill it, then it's weak enough that it would be killed by the party before it could TPK them. Especially since that halfling up there doesn't look even slightly injured. A D&D comic that actually followed D&D rules would be more like this: [ATTACH type="full"]253801[/ATTACH] Which is why "serious" D&D comics [I]don't [/I]follow game rules and try to be realistic but occasionally pull stalactite ex machinas out. These are all traits. You are confusing traits with narration. They are different things. Unlike other races, [I]all [/I]halflings have advantage on saving throws to avoid being frightened. Unlike other races, [I]all [/I]halflings can reroll 1s, and can do so every time a 1 is rolled. Unlike other races, [I]all[/I] halflings can move through the space of Medium and larger creatures. Only halflings can do these three things. Also: Unlike other races, some halflings are [I]also [/I]capable of hiding behind other creatures. Unlike other races, some halflings are [I]also [/I]naturally resistant to poison. Unlike other races, some halflings are [I]also [/I]telepathic. Unlike other races, some halflings are [I]also [/I]attuned to nature's magic. Unlike other races, some halflings are [I]also [/I]dragonmarked and have have magic related to healing or hospitality. These things make halflings different from all other races. How you choose to narrate this is up to you, not the game. I can't think of a single race in D&D's history that has a trait that allows them to alter the narrative of the game. So why are you singling out halflings? So again, your problem is with the name of the trait, not with the trait. Rename all their traits, if they bother you so much. They likely named it that because it's an interesting name, not because they expected that people would seriously think that it means that all halflings must be braver about everything than everyone else. [/QUOTE]
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