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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8692609" data-attributes="member: 6801228"><p>You seem to be confusing the possibility of something happening with it being meaningful. As we've already established, re-rolling a 1 and getting a chance to hit is about a 3% increase in your chance to hit. Re-rolling into a crit is, as Max has helpfully pointed out, a 1/400 chance, or a 0.25% chance. </p><p></p><p>Now, I don't know about you, but in a game where the smallest bonus is a 5% increase, a 3% increase doesn't feel very meaningful. It feels like it doesn't really portray luck in any way. You could rename the ability any number of things and it would be the exact same.</p><p></p><p></p><p></p><p>You know, it would be hilarious if this didn't happen so often. </p><p></p><p>Me: The rules don't accurately portray the narrative of halfling luck. This is an example of what halfling luck is like, according to the narratives associated with DnD</p><p>You: That doesn't follow the rules of the games at all! That's just a plot contrivance! No serious DnD media follows the rules!</p><p></p><p>Yes, thank you for identifying the problem accurately. All supernatural luck is a plot contrivance. Now, since we are on the same page, you will probably soon make a sarcastic attack about how a "dues ex machina" ability would be incredibly broken and bad for the game. I agree! This is partially why I've never liked any game that tries to put in a supernaturally lucky group, because you really can't. </p><p></p><p>But, now we are in agreement that the rules don't accurately portray luck, so any halfling character sitting at a table that follows the rules isn't actually terribly lucky.</p><p></p><p></p><p></p><p>I'm not confusing anything. I know what I've been talking about, it is everyone else who seems to think I'm talking about something else. I mean, why else would I keep insising that the narration is the part I'm talking about if I wanted to talk about the mechanics. </p><p></p><p>Also, really? You know how easy that list is to break apart? Like, for example, if you follow the RAW basic rules, no one can move through anyone else's space. But if you do the variant rule, then everyone can move through the space of a small or larger creature with a check. It then becomes that halflings just auto-succeed the check against medium or bigger creatures. </p><p></p><p>But, you know what? When asked, "moving through larger creature's spaces" wasn't held up as defining the halflings. What was held up was </p><p></p><p>Halflings are Stealthy</p><p>Halflings are Lucky</p><p>Halflings are Brave</p><p></p><p>You can go back and re-read the post I responded to if you don't believe me. It wasn't "halflings are one of the only races in the game that allow you to roll fear checks with advantage." Because they were talking narrative, not mechanics. But as soon as I confronted the narrative... we got dragged into talking about mechanics and how these mechanics are so impactful and shape the narrative. Except... they don't. </p><p></p><p></p><p></p><p>Because that's what supernatural luck means and they are the only race in DnD's history to claim they have supernatural luck?</p><p></p><p></p><p></p><p>Will that stop people from claiming that halflings are braver than all the other races in the narrative of DnD? All I have to do is change the names of the traits at my own table. </p><p></p><p>Man, if I knew it was so simple I... oh. Wait. Did that. Huh, if that fixes everything how did this conversation even happen?</p><p></p><p></p><p></p><p>And yet, people seriously think and have argued with me for a dozen pages that halflings are braver than everyone else. So, whether they seriously thought it would happen or not, it did happen.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8692609, member: 6801228"] You seem to be confusing the possibility of something happening with it being meaningful. As we've already established, re-rolling a 1 and getting a chance to hit is about a 3% increase in your chance to hit. Re-rolling into a crit is, as Max has helpfully pointed out, a 1/400 chance, or a 0.25% chance. Now, I don't know about you, but in a game where the smallest bonus is a 5% increase, a 3% increase doesn't feel very meaningful. It feels like it doesn't really portray luck in any way. You could rename the ability any number of things and it would be the exact same. You know, it would be hilarious if this didn't happen so often. Me: The rules don't accurately portray the narrative of halfling luck. This is an example of what halfling luck is like, according to the narratives associated with DnD You: That doesn't follow the rules of the games at all! That's just a plot contrivance! No serious DnD media follows the rules! Yes, thank you for identifying the problem accurately. All supernatural luck is a plot contrivance. Now, since we are on the same page, you will probably soon make a sarcastic attack about how a "dues ex machina" ability would be incredibly broken and bad for the game. I agree! This is partially why I've never liked any game that tries to put in a supernaturally lucky group, because you really can't. But, now we are in agreement that the rules don't accurately portray luck, so any halfling character sitting at a table that follows the rules isn't actually terribly lucky. I'm not confusing anything. I know what I've been talking about, it is everyone else who seems to think I'm talking about something else. I mean, why else would I keep insising that the narration is the part I'm talking about if I wanted to talk about the mechanics. Also, really? You know how easy that list is to break apart? Like, for example, if you follow the RAW basic rules, no one can move through anyone else's space. But if you do the variant rule, then everyone can move through the space of a small or larger creature with a check. It then becomes that halflings just auto-succeed the check against medium or bigger creatures. But, you know what? When asked, "moving through larger creature's spaces" wasn't held up as defining the halflings. What was held up was Halflings are Stealthy Halflings are Lucky Halflings are Brave You can go back and re-read the post I responded to if you don't believe me. It wasn't "halflings are one of the only races in the game that allow you to roll fear checks with advantage." Because they were talking narrative, not mechanics. But as soon as I confronted the narrative... we got dragged into talking about mechanics and how these mechanics are so impactful and shape the narrative. Except... they don't. Because that's what supernatural luck means and they are the only race in DnD's history to claim they have supernatural luck? Will that stop people from claiming that halflings are braver than all the other races in the narrative of DnD? All I have to do is change the names of the traits at my own table. Man, if I knew it was so simple I... oh. Wait. Did that. Huh, if that fixes everything how did this conversation even happen? And yet, people seriously think and have argued with me for a dozen pages that halflings are braver than everyone else. So, whether they seriously thought it would happen or not, it did happen. [/QUOTE]
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