Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8692723" data-attributes="member: 6915329"><p>"We" haven't established anything about 3%. MaxPerson has pointed out that the chances of rolling two 1s in a row is very, very slim. But you're ignoring that because they can reroll the first 1, they have a second chance to succeed.</p><p></p><p>I'm not going to do the math here, but being able to reroll a crit failure is good. Especially since this reroll can give you the opportunity to spend inspiration.</p><p></p><p>Also, I went back and checked as as far as I can see, the only person claiming that there's a 3% increase is you. I have no idea where that number came from, other than you making up some nonsense about humans passing a death save 45% of the time and halflings passing it 47%, or something like that. Your numbers don't work, whatever the specific details are. But here's another thing you're ignoring. You make 1 death save a turn, and have to make three successes before you make three failures. Let's say both a human and a halfling have to make them, and both roll 1s. Well, the human has now made two failures, and is at great risk of death: one more failure or an injury spell death. They could very easily die in the next round, unless they immediately get help.</p><p></p><p>But the halfling gets to reroll and, we'll say they roll a 2. A terrible roll in your book, but guess what? This only counts as a <em>single </em>failure. They get <em>two </em>more chances, which means more chances to be stabilized and more chances to succeed.</p><p></p><p></p><p>Well, yes. You're showing something that is not a D&D game written by someone who almost certainly didn't turn a real game into a comic and for I know doesn't even play D&D in the first place, and expecting that to mean something about D&D. What did you think was going to happen?</p><p></p><p></p><p>Good things halflings aren't supernaturally lucky, then. They're not reality warpers and have never been treated as such in the game. They just get to reroll 1s.</p><p></p><p></p><p></p><p>They get to reroll 1s by using a trait called Lucky. You're the only one here who thinks that this should mean something other than what it says.</p><p></p><p></p><p>I have no idea. You seem to think that it's not your job to narrate the game or to come up with moments of luck for your halfling PCs.</p><p></p><p></p><p>Yes. They have a rules exception. They don't need to roll to do this thing. You haven't broken the list apart. They can automatically do something that other creatures can't do without effort. Just like creatures with darkvision can easily see in the dark where other creatures can't.</p><p></p><p></p><p>So? Probably because it didn't have a memorable name.</p><p></p><p></p><p>Halflings <em>are </em>Lucky and Brave, because they have traits called Lucky and Brave and those words are adjectives. You're the only one insisting that traits = narrative.</p><p></p><p></p><p>Except they don't claim to have supernatural luck. Go back and read their entry in the PHB or in Mordenkainen's. Nowhere is the idea of supernatural luck presented. Luckiness, sure, but not supernatural luck. </p><p></p><p>In fact, here's the beginning paragraphs from Mordy's:</p><p></p><p></p><p></p><p>So what we see here is a halfling who fell off a cliff and managed to get caught by a root. Maybe the halfling rolled a 1 on their Athletics check, rerolled, and got a success. Or maybe they rolled well to begin with and called it luck, because the rest of the section talk about superstition meaning halflings will attribute supernatural forces to natural events. Where a human might pass off their own ability to climb of a cliff as physical strength, a halfling credits it to luck.</p><p></p><p>But in either case, there's nothing <em>supernatural </em>about it. And I don't know why you keep insisting that it is.</p><p></p><p></p><p>Halflings have a trait called Brave. This means that they have advantage where others don't. Why do you not understand this?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8692723, member: 6915329"] "We" haven't established anything about 3%. MaxPerson has pointed out that the chances of rolling two 1s in a row is very, very slim. But you're ignoring that because they can reroll the first 1, they have a second chance to succeed. I'm not going to do the math here, but being able to reroll a crit failure is good. Especially since this reroll can give you the opportunity to spend inspiration. Also, I went back and checked as as far as I can see, the only person claiming that there's a 3% increase is you. I have no idea where that number came from, other than you making up some nonsense about humans passing a death save 45% of the time and halflings passing it 47%, or something like that. Your numbers don't work, whatever the specific details are. But here's another thing you're ignoring. You make 1 death save a turn, and have to make three successes before you make three failures. Let's say both a human and a halfling have to make them, and both roll 1s. Well, the human has now made two failures, and is at great risk of death: one more failure or an injury spell death. They could very easily die in the next round, unless they immediately get help. But the halfling gets to reroll and, we'll say they roll a 2. A terrible roll in your book, but guess what? This only counts as a [I]single [/I]failure. They get [I]two [/I]more chances, which means more chances to be stabilized and more chances to succeed. Well, yes. You're showing something that is not a D&D game written by someone who almost certainly didn't turn a real game into a comic and for I know doesn't even play D&D in the first place, and expecting that to mean something about D&D. What did you think was going to happen? Good things halflings aren't supernaturally lucky, then. They're not reality warpers and have never been treated as such in the game. They just get to reroll 1s. They get to reroll 1s by using a trait called Lucky. You're the only one here who thinks that this should mean something other than what it says. I have no idea. You seem to think that it's not your job to narrate the game or to come up with moments of luck for your halfling PCs. Yes. They have a rules exception. They don't need to roll to do this thing. You haven't broken the list apart. They can automatically do something that other creatures can't do without effort. Just like creatures with darkvision can easily see in the dark where other creatures can't. So? Probably because it didn't have a memorable name. Halflings [I]are [/I]Lucky and Brave, because they have traits called Lucky and Brave and those words are adjectives. You're the only one insisting that traits = narrative. Except they don't claim to have supernatural luck. Go back and read their entry in the PHB or in Mordenkainen's. Nowhere is the idea of supernatural luck presented. Luckiness, sure, but not supernatural luck. In fact, here's the beginning paragraphs from Mordy's: So what we see here is a halfling who fell off a cliff and managed to get caught by a root. Maybe the halfling rolled a 1 on their Athletics check, rerolled, and got a success. Or maybe they rolled well to begin with and called it luck, because the rest of the section talk about superstition meaning halflings will attribute supernatural forces to natural events. Where a human might pass off their own ability to climb of a cliff as physical strength, a halfling credits it to luck. But in either case, there's nothing [I]supernatural [/I]about it. And I don't know why you keep insisting that it is. Halflings have a trait called Brave. This means that they have advantage where others don't. Why do you not understand this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
Top