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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8692910" data-attributes="member: 23751"><p>You might want to recheck that math. It's impossible for the halfling to fail more often if he has a reroll as some of those rerolls will be successes.</p><p></p><p>No. Let's say a normal race will succeed 50 times out of every 100 attempts at something. And halflings, due to their luck kicking in(the re-roll = luck) succeed 52.5 times out of every 100 attempts at something. They succeeded more often due to luck. Success =/= luck. Success due explicitly to luck = luck.</p><p></p><p>Compared to other adventurers, the halfling is objectively braver, because brave adventurer + bravery mechanic > brave adventurer all by itself. There's nothing a human adventurer can roleplay as being brave that a halfling cannot, but the halfling will fail fewer fear saves and spend less time cowering and running from the enemy.</p><p></p><p>Every single ability that gives the frightened condition, and there are a lot, will cause the adventurers who fail the save to cower in fear. You are literally quaking in your boots so badly you have disadvantage on all ability checks and attack rolls. So your "brave" adventurer can't get a grip on his fear. He cannot be brave enough to stand against it and move forward. That little halfling, though, will be able to a lot more often.</p><p></p><p></p><p></p><p>All classes that halfling can also be. </p><p></p><p>The halfling IS luckier than his companions, assuming none of them took the Lucky feat anyway.</p><p></p><p>If you don't go out of your way to narrate the results of the halflings actions as RAW says?</p><p></p><p>Quite literally every race gets to have their actions narrated according to what they have done. Halflings get nothing special in that regard.</p><p></p><p>Amazing! You've picked numbers where the halflings luck doesn't kick in and then said, "See, the halfling isn't lucky!!!" How about you go back to the halfling rolling a 1 and then re-rolling into a success, which is by RAW an action with a narration that the DM is required to narrate as lucky?</p><p></p><p>Your campaigns must be pretty short. An entire campaign where the halfling never rolled a 1 on anything seems pretty unlikely unless it ended at level 2 or 3. With all pf those attacks, saves and ability checks the halfling PC makes, never rolling a 1 extremely unlikely for any campaign of any significant amount of time.</p><p></p><p>No. This is wrong. For any other character it would be a failure because they rolled a 1 and didn't get a re-roll.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8692910, member: 23751"] You might want to recheck that math. It's impossible for the halfling to fail more often if he has a reroll as some of those rerolls will be successes. No. Let's say a normal race will succeed 50 times out of every 100 attempts at something. And halflings, due to their luck kicking in(the re-roll = luck) succeed 52.5 times out of every 100 attempts at something. They succeeded more often due to luck. Success =/= luck. Success due explicitly to luck = luck. Compared to other adventurers, the halfling is objectively braver, because brave adventurer + bravery mechanic > brave adventurer all by itself. There's nothing a human adventurer can roleplay as being brave that a halfling cannot, but the halfling will fail fewer fear saves and spend less time cowering and running from the enemy. Every single ability that gives the frightened condition, and there are a lot, will cause the adventurers who fail the save to cower in fear. You are literally quaking in your boots so badly you have disadvantage on all ability checks and attack rolls. So your "brave" adventurer can't get a grip on his fear. He cannot be brave enough to stand against it and move forward. That little halfling, though, will be able to a lot more often. All classes that halfling can also be. The halfling IS luckier than his companions, assuming none of them took the Lucky feat anyway. If you don't go out of your way to narrate the results of the halflings actions as RAW says? Quite literally every race gets to have their actions narrated according to what they have done. Halflings get nothing special in that regard. Amazing! You've picked numbers where the halflings luck doesn't kick in and then said, "See, the halfling isn't lucky!!!" How about you go back to the halfling rolling a 1 and then re-rolling into a success, which is by RAW an action with a narration that the DM is required to narrate as lucky? Your campaigns must be pretty short. An entire campaign where the halfling never rolled a 1 on anything seems pretty unlikely unless it ended at level 2 or 3. With all pf those attacks, saves and ability checks the halfling PC makes, never rolling a 1 extremely unlikely for any campaign of any significant amount of time. No. This is wrong. For any other character it would be a failure because they rolled a 1 and didn't get a re-roll. [/QUOTE]
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