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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8692937" data-attributes="member: 6801228"><p>Yep, I figured as much. You have no idea what I am actually arguing. </p><p></p><p>Please, find where I said halflings are a terrible PC race in this thread? I'd love to see it. </p><p></p><p>What I actually said is "saying halflings are lucky is a terrible unique mechanic, because at the table that doesn't manifest" </p><p></p><p>People then dogpiled on, insisting that re-rolling those one's is super impactful and definetly lucky. And they couldn't believe that it wouldn't change the game. So, I showed the math, acknowledged that the mechanics were fine, but the narrative was nothing like it was supposed to be... </p><p></p><p>And now I get accused of abandoning my own point, because I addressed the points of others. And this is why I didn't want to post my homebrew question back on these forums. I knew I'd get sucked into a discussion like this, and I'd be suffering through these ridiculous arguments again, because I just can't help myself.</p><p></p><p></p><p></p><p>Right, DnD comics can't show the narrative of DnD doesn't match the mechanics of DnD because the comics don't match the mechanics of DnD. </p><p></p><p>I mean, stopping a breath weapon with a shield is ridiculous right? It isn't like it is one of the most iconic things in fantasy art, to the point that there is a feat called "Shield Master" meant to emulate that narrative. </p><p></p><p>And, we all know halflings weren't created before 5th edition, so seeing their narratives from before then is pointless. I mean, re-rolling an attack roll once per fight is nothing at all like re-rolling when you roll a 1, right?</p><p></p><p></p><p></p><p>So, you might say, that the depiction of the narrative of halfling luck isn't represented by the mechanics. Weird, that sounds like what I was saying. Only you seem to think this supports halflings being lucky in the game, like they are said to be in the narratives. Whereas myself, I would say that sounds like this shows that halflings being lucky like they are said to be isn't present at the table, because the mechanics don't support the narrative.</p><p></p><p></p><p></p><p>So, you might say, that you as the DM have to twist the game world to make a hallfing appear lucky, like they are supposed to in the narrative. Something you don't have to do for any other race, because no other race requires you to alter and modify the game world as part of their narrative. </p><p></p><p>If only someone had made that point before, and then had people decry him as making no sense , because that isn't how it works. Maybe accused him of being Bad Faith because he didn't narrate the halflings luck by modifying the world around them. </p><p></p><p>Oh wait. That was me. I made those points.</p><p></p><p></p><p></p><p>Okay, counter scenario. The NPC Human and Halfling walk into the haunted house. The Ghosts scream "Get out! GET OUT!" and DM decides that neither of them run away screaming. You know, sort of like the vast multitude of human characters that have been notably not frightened by ghosts. </p><p></p><p>Now, see, you misunderstand, because you seem to refuse to accept the words I type out. I fully get that the trait halflings have is passive and is mechanical and has no narrative weight. That's why I keep pointing out that in the narrative, halflings aren't particularly braver than the other races. Especially when you put them in an adventuring party who are going to respond to ghosts by drawing their weapons and readying their spells, instead of running away screaming. </p><p></p><p>I'm not trying to say that this is a bad mechanical trait. I'm saying that the narrative is flawed. Deeply flawed since it seems to completely misunderstand what bravery even is, and presents lack of fear as bravery. Which is what I have been saying, over and over and over and over again.</p><p></p><p></p><p></p><p>You know, then maybe when I started talking about the narrative, everyone shouldn't have jumped up and said "BUT THE TRAITS!!! THE TRAITS PROVE IT!!!" Since the traits seem to have nothing to do with the narrative, which is what I am trying to talk about.</p><p></p><p></p><p></p><p>No, I said those examples proved my point. And then you started talking about death saves. </p><p></p><p>But yeah, the lore and everything else says it is supernatural, so I'm wrong to think of it as supernatural, because it is up to the DM if it is supernatural. And around and around we go, because you can never admit that I might actually have a point and not just be insane.</p><p></p><p></p><p></p><p>Yes, it is abundantly clear that you don't understand my position. As I keep explaining it to you and you keep missing the point. You keep telling me the mechanical traits don't effect the narrative, then act like that addresses my points about the narrative. </p><p></p><p>So, once more. Yes, I understand how the mechanics of the game work. They aren't what I am directly trying to address. I'm trying to address the narrative that people claim is there, and that people refer to the mechanical traits to defend, even when those traits do not support the narrative. I'm not attacking the mechanical traits, heck, I'm not even attacking halflings.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8692937, member: 6801228"] Yep, I figured as much. You have no idea what I am actually arguing. Please, find where I said halflings are a terrible PC race in this thread? I'd love to see it. What I actually said is "saying halflings are lucky is a terrible unique mechanic, because at the table that doesn't manifest" People then dogpiled on, insisting that re-rolling those one's is super impactful and definetly lucky. And they couldn't believe that it wouldn't change the game. So, I showed the math, acknowledged that the mechanics were fine, but the narrative was nothing like it was supposed to be... And now I get accused of abandoning my own point, because I addressed the points of others. And this is why I didn't want to post my homebrew question back on these forums. I knew I'd get sucked into a discussion like this, and I'd be suffering through these ridiculous arguments again, because I just can't help myself. Right, DnD comics can't show the narrative of DnD doesn't match the mechanics of DnD because the comics don't match the mechanics of DnD. I mean, stopping a breath weapon with a shield is ridiculous right? It isn't like it is one of the most iconic things in fantasy art, to the point that there is a feat called "Shield Master" meant to emulate that narrative. And, we all know halflings weren't created before 5th edition, so seeing their narratives from before then is pointless. I mean, re-rolling an attack roll once per fight is nothing at all like re-rolling when you roll a 1, right? So, you might say, that the depiction of the narrative of halfling luck isn't represented by the mechanics. Weird, that sounds like what I was saying. Only you seem to think this supports halflings being lucky in the game, like they are said to be in the narratives. Whereas myself, I would say that sounds like this shows that halflings being lucky like they are said to be isn't present at the table, because the mechanics don't support the narrative. So, you might say, that you as the DM have to twist the game world to make a hallfing appear lucky, like they are supposed to in the narrative. Something you don't have to do for any other race, because no other race requires you to alter and modify the game world as part of their narrative. If only someone had made that point before, and then had people decry him as making no sense , because that isn't how it works. Maybe accused him of being Bad Faith because he didn't narrate the halflings luck by modifying the world around them. Oh wait. That was me. I made those points. [I][/I] Okay, counter scenario. The NPC Human and Halfling walk into the haunted house. The Ghosts scream "Get out! GET OUT!" and DM decides that neither of them run away screaming. You know, sort of like the vast multitude of human characters that have been notably not frightened by ghosts. Now, see, you misunderstand, because you seem to refuse to accept the words I type out. I fully get that the trait halflings have is passive and is mechanical and has no narrative weight. That's why I keep pointing out that in the narrative, halflings aren't particularly braver than the other races. Especially when you put them in an adventuring party who are going to respond to ghosts by drawing their weapons and readying their spells, instead of running away screaming. I'm not trying to say that this is a bad mechanical trait. I'm saying that the narrative is flawed. Deeply flawed since it seems to completely misunderstand what bravery even is, and presents lack of fear as bravery. Which is what I have been saying, over and over and over and over again. You know, then maybe when I started talking about the narrative, everyone shouldn't have jumped up and said "BUT THE TRAITS!!! THE TRAITS PROVE IT!!!" Since the traits seem to have nothing to do with the narrative, which is what I am trying to talk about. No, I said those examples proved my point. And then you started talking about death saves. But yeah, the lore and everything else says it is supernatural, so I'm wrong to think of it as supernatural, because it is up to the DM if it is supernatural. And around and around we go, because you can never admit that I might actually have a point and not just be insane. Yes, it is abundantly clear that you don't understand my position. As I keep explaining it to you and you keep missing the point. You keep telling me the mechanical traits don't effect the narrative, then act like that addresses my points about the narrative. So, once more. Yes, I understand how the mechanics of the game work. They aren't what I am directly trying to address. I'm trying to address the narrative that people claim is there, and that people refer to the mechanical traits to defend, even when those traits do not support the narrative. I'm not attacking the mechanical traits, heck, I'm not even attacking halflings. [/QUOTE]
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