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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8693320" data-attributes="member: 6801228"><p>I will agree that the way the term is used in the mechanics doesn't translate to the common usage, that is a big part of the problem. </p><p></p><p>I disagree that mechanical fear effects<strong> should</strong> make you a coward, and I will go as far as to say that mechanical fear effects <strong><em>cannot</em></strong> make the character a coward. There are far far too many instances of people in real life, who face horrors, who find themselves barely able to function, frozen, or forced to retreat by that horror... who turn around and face it again. </p><p></p><p>I have never once seen a Player character who was not forced to fall back due to fear, doing so. They always choose to keep fighting. I have never seen a player character, whose character was forced to flee because of a fear effect, not turn around and re-enter the fight after that effect was over. </p><p></p><p>If we translate those actions from the mechanics to the narrative... we would call those people Brave. Just as we call many, many people in real-life brave for the same thing. And the halflings supposed narrative in this respect constantly forces people to make a decision. To maintain the halfling story of being "especially brave" everyone else needs to stop being brave, which I disagree with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8693320, member: 6801228"] I will agree that the way the term is used in the mechanics doesn't translate to the common usage, that is a big part of the problem. I disagree that mechanical fear effects[B] should[/B] make you a coward, and I will go as far as to say that mechanical fear effects [B][I]cannot[/I][/B] make the character a coward. There are far far too many instances of people in real life, who face horrors, who find themselves barely able to function, frozen, or forced to retreat by that horror... who turn around and face it again. I have never once seen a Player character who was not forced to fall back due to fear, doing so. They always choose to keep fighting. I have never seen a player character, whose character was forced to flee because of a fear effect, not turn around and re-enter the fight after that effect was over. If we translate those actions from the mechanics to the narrative... we would call those people Brave. Just as we call many, many people in real-life brave for the same thing. And the halflings supposed narrative in this respect constantly forces people to make a decision. To maintain the halfling story of being "especially brave" everyone else needs to stop being brave, which I disagree with. [/QUOTE]
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