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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8693446" data-attributes="member: 23751"><p>During that time period? No. Bravery is something that comes and goes. Nobody is constantly brave, since there's nothing to be constantly brave against.</p><p></p><p>The soldier that advances under machine fire to save a wounded comrade is brave. That same soldier later shopping for Cornflakes at the local supermarket is not brave right then. He's shopping.</p><p></p><p>Your position is apparently tilting at windmills.</p><p></p><p>No, they don't need to be lucky when not acting, though I wouldn't be against it if the DM decided to add extras. He doesn't have to, though. The feat is sufficient for an individual halfling to be luck in the fiction.</p><p></p><p>You're reading waaaaaaaaaaaaay too much into the lore right up than is actually there. There's nothing in this paragraph that implies that halfling luck is common place and they go around tripping into nuggets every few feet. It's simply stating that when luck does happen, they credit Yondalla with it.</p><p></p><p>"To the halflings, Yondalla is responsible for the spring in their step and the bubbly excitement they feel from knowing that luck is on their side. When a pumpkin grows to enormous size or a garden yields twice as many carrots as usual, credit goes to Yondalla. When a halfling trips, slides down a hillside, and lands on a nugget of gold, that's Yondalla turning bad luck into good."</p><p></p><p>No, but you could make it about their luck. That's entirely up to you. It's not needed, but could be very fun for the player.</p><p></p><p>Feel is incredibly subjective. Perhaps you don't feel lucky when you get luck via the halfling luck re-roll, but I do. The DM isn't required to do anything more than narrate the luck that happens from the racial ability.</p><p></p><p>You keep saying that, but it's not accurate. If the margin is 50% for a normal PC, then you will see percentages ranging from 47%-53%, because that's the margin of error for 50%. However, the halfling is at 53%, so his margin of error is 50%-56%, which is objectively higher the normal PC. It's also only really for polls and such were you have margins of error. There's no error with halfling luck. The halfling really is 3% better.</p><p></p><p>How does the player's experience remove the luck from the halfling race? This is a racial bonus, not a PC individual one.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8693446, member: 23751"] During that time period? No. Bravery is something that comes and goes. Nobody is constantly brave, since there's nothing to be constantly brave against. The soldier that advances under machine fire to save a wounded comrade is brave. That same soldier later shopping for Cornflakes at the local supermarket is not brave right then. He's shopping. Your position is apparently tilting at windmills. No, they don't need to be lucky when not acting, though I wouldn't be against it if the DM decided to add extras. He doesn't have to, though. The feat is sufficient for an individual halfling to be luck in the fiction. You're reading waaaaaaaaaaaaay too much into the lore right up than is actually there. There's nothing in this paragraph that implies that halfling luck is common place and they go around tripping into nuggets every few feet. It's simply stating that when luck does happen, they credit Yondalla with it. "To the halflings, Yondalla is responsible for the spring in their step and the bubbly excitement they feel from knowing that luck is on their side. When a pumpkin grows to enormous size or a garden yields twice as many carrots as usual, credit goes to Yondalla. When a halfling trips, slides down a hillside, and lands on a nugget of gold, that's Yondalla turning bad luck into good." No, but you could make it about their luck. That's entirely up to you. It's not needed, but could be very fun for the player. Feel is incredibly subjective. Perhaps you don't feel lucky when you get luck via the halfling luck re-roll, but I do. The DM isn't required to do anything more than narrate the luck that happens from the racial ability. You keep saying that, but it's not accurate. If the margin is 50% for a normal PC, then you will see percentages ranging from 47%-53%, because that's the margin of error for 50%. However, the halfling is at 53%, so his margin of error is 50%-56%, which is objectively higher the normal PC. It's also only really for polls and such were you have margins of error. There's no error with halfling luck. The halfling really is 3% better. How does the player's experience remove the luck from the halfling race? This is a racial bonus, not a PC individual one. [/QUOTE]
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