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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8693902" data-attributes="member: 23751"><p>Sure. You're missing that the soldier who missed because he flinched just rolled low and the flinch was the narration for why he missed. That soldier was not suffering from a supernatural frightened condition that prevents him from moving towards the source of fear.</p><p></p><p>Once you understand that bravery isn't a constant thing, it's easier to understand how a PC can be brave one round, but not the next due to a form of mind control.</p><p></p><p>I decided to be nice and not call you out for all of your Strawmen. Do you really want to go down this road?</p><p></p><p>The novels and comics aren't relevant to this discussion. They are not D&D. D&D is the game with the rules, mechanics and such, not a medium that is tied to the power of plot. In books and comics, fully healthy dragons can die by accident when a rock fall on them. In D&D they can't.</p><p></p><p>If you're looking to inherently flawed sources for how things should happen in the game, you should probably reconsider your position.</p><p></p><p>Depends. When it comes to something like a +1 to hit helping you hit one additional time every 5-10 combats, no, you aren't going to notice that 5%. Nothing is around to tell you which hit is extra or in which combat it happened. When it comes to re-rolling a 1 due to halfling luck, you'd have to be brain dead not to notice that 1 turn into a success. You just rolled both numbers! So yes, you'll notice it all 3% of the time.</p><p></p><p>I get it, and I've been trying to be nice and calm with my discussions with you, rather then being as contentions as our interactions used to be. That's why I decided not to call out any strawmen and just respond to what you are saying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8693902, member: 23751"] Sure. You're missing that the soldier who missed because he flinched just rolled low and the flinch was the narration for why he missed. That soldier was not suffering from a supernatural frightened condition that prevents him from moving towards the source of fear. Once you understand that bravery isn't a constant thing, it's easier to understand how a PC can be brave one round, but not the next due to a form of mind control. I decided to be nice and not call you out for all of your Strawmen. Do you really want to go down this road? The novels and comics aren't relevant to this discussion. They are not D&D. D&D is the game with the rules, mechanics and such, not a medium that is tied to the power of plot. In books and comics, fully healthy dragons can die by accident when a rock fall on them. In D&D they can't. If you're looking to inherently flawed sources for how things should happen in the game, you should probably reconsider your position. Depends. When it comes to something like a +1 to hit helping you hit one additional time every 5-10 combats, no, you aren't going to notice that 5%. Nothing is around to tell you which hit is extra or in which combat it happened. When it comes to re-rolling a 1 due to halfling luck, you'd have to be brain dead not to notice that 1 turn into a success. You just rolled both numbers! So yes, you'll notice it all 3% of the time. I get it, and I've been trying to be nice and calm with my discussions with you, rather then being as contentions as our interactions used to be. That's why I decided not to call out any strawmen and just respond to what you are saying. :) [/QUOTE]
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