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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8693969" data-attributes="member: 29398"><p>That "turn around and face it again" piece maps directly to the fear-causing effect wearing off and the player making an in-character choice shortly thereafter.</p><p></p><p>If there is in fact a choice. Having someone in your face means you have to keep fighting if you can, fear or not, out of simple self-preservation.</p><p></p><p>And I've seen loads of characters fall back or bail out on a fight, whether fear effects are involved or not, again out of self-preservation.</p><p></p><p>A character who flees is pretty much always, where possible, going to return to the party once the fear subsides (unless said character has the wisdom of a shoe); as the party provides safety in numbers. If the party is still involved in combat, whether or not said character rejoins the fighting (if still ongoing) is another question: I've at times seen wise characters hold off rejoining the fray until whatever caused their fear is dealt with, so as not to risk running away again and perhaps getting lost or running itno a hazard e.g. off a cliff or into quicksand.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8693969, member: 29398"] That "turn around and face it again" piece maps directly to the fear-causing effect wearing off and the player making an in-character choice shortly thereafter. If there is in fact a choice. Having someone in your face means you have to keep fighting if you can, fear or not, out of simple self-preservation. And I've seen loads of characters fall back or bail out on a fight, whether fear effects are involved or not, again out of self-preservation. A character who flees is pretty much always, where possible, going to return to the party once the fear subsides (unless said character has the wisdom of a shoe); as the party provides safety in numbers. If the party is still involved in combat, whether or not said character rejoins the fighting (if still ongoing) is another question: I've at times seen wise characters hold off rejoining the fray until whatever caused their fear is dealt with, so as not to risk running away again and perhaps getting lost or running itno a hazard e.g. off a cliff or into quicksand. [/QUOTE]
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