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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8694204" data-attributes="member: 23751"><p>It isn't the same kind of fear that you get in the game, because you can choose to ignore it. 5e fear is impossible to ignore unless you make your save.</p><p></p><p>That's what mind control spells do. Your character didn't get to choose to be frightened. His mind was controlled in some manner and it was forced on him.</p><p></p><p>Because they objectively are. I'm not going to say they aren't when they are.</p><p></p><p>See, now THIS is constructive. Halflings are objectively braver than other races as it stands, but the current mechanic may not be the best way to represent it. Personally I prefer the Kender immunity to fear, but maybe give them 3 points a day and they can expend one to automatically make any save against a fear type ability if immunity is too much.</p><p></p><p>It doesn't matter what is pulled from where. Novels and comics just aren't going to be the game and vice versa. Or can you show me where in 5e the mechanics of a rock falling on a big ole healthy dragon will kill it, rather than just irritating it a little bit.</p><p></p><p>It happens 1 roll in 20 on average, so unless you're rolling only a couple times a session, you're going to hit those ones fairly regularly. I've been playing the game since 1983 and I've yet to meet anyone who can go an entire campaign and not roll a good number of 1s. Maybe they all play at your table.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8694204, member: 23751"] It isn't the same kind of fear that you get in the game, because you can choose to ignore it. 5e fear is impossible to ignore unless you make your save. That's what mind control spells do. Your character didn't get to choose to be frightened. His mind was controlled in some manner and it was forced on him. Because they objectively are. I'm not going to say they aren't when they are. See, now THIS is constructive. Halflings are objectively braver than other races as it stands, but the current mechanic may not be the best way to represent it. Personally I prefer the Kender immunity to fear, but maybe give them 3 points a day and they can expend one to automatically make any save against a fear type ability if immunity is too much. It doesn't matter what is pulled from where. Novels and comics just aren't going to be the game and vice versa. Or can you show me where in 5e the mechanics of a rock falling on a big ole healthy dragon will kill it, rather than just irritating it a little bit. It happens 1 roll in 20 on average, so unless you're rolling only a couple times a session, you're going to hit those ones fairly regularly. I've been playing the game since 1983 and I've yet to meet anyone who can go an entire campaign and not roll a good number of 1s. Maybe they all play at your table. [/QUOTE]
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