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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8694263" data-attributes="member: 29398"><p>Sure it does. When Fear is a mechanical condition the game can impose, having a species less likely to be affected by that condition is an advantage to the party. Same goes for Poison or Sleep or Charm, all of which have in the past have had (and still have?) specific species that were less likely to be affected.</p><p></p><p>It also, I suppose, depends how badly the Fear condition affects characters when it hits. If they can mostly keep going as normal it's not a big deal. If it means they drop everything and flee in blind terror it's a very big deal indeed, as fleeing in blind terror can send you over a cliff or into other hazards and can also very easily get you lost - you eventually snap out of the fear but have no idea where you've run to or how you got there.</p><p></p><p>My style tends more toward the blind-terror side, which means any item that grants Fearless is highly sought after. (that said, nobody ever wants to play Cavaliers who come with Fearless as a built-in class ability right from 1st level)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8694263, member: 29398"] Sure it does. When Fear is a mechanical condition the game can impose, having a species less likely to be affected by that condition is an advantage to the party. Same goes for Poison or Sleep or Charm, all of which have in the past have had (and still have?) specific species that were less likely to be affected. It also, I suppose, depends how badly the Fear condition affects characters when it hits. If they can mostly keep going as normal it's not a big deal. If it means they drop everything and flee in blind terror it's a very big deal indeed, as fleeing in blind terror can send you over a cliff or into other hazards and can also very easily get you lost - you eventually snap out of the fear but have no idea where you've run to or how you got there. My style tends more toward the blind-terror side, which means any item that grants Fearless is highly sought after. (that said, nobody ever wants to play Cavaliers who come with Fearless as a built-in class ability right from 1st level) [/QUOTE]
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