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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Hussar" data-source="post: 8694958" data-attributes="member: 22779"><p>Me? I just wish people would actually take the argument at face value instead of ascribing all sorts of motives and assumptions to what I'm saying. All I said was that the least popular two races be removed from the PHB and shunted to a different book, in favor of two new options which hopefully would gain more traction with gamers.</p><p></p><p>At no point have I ever said a single negative thing about how halflings are written. I certainly don't hate them. Why would I? I haven't seen a halfling played in about ten years or so. The last gnome I saw was in 4e. Why on earth would I have any feelings at all about this? </p><p></p><p>But, apparently, I'm doing the equivalent of eating puppies without ketchup. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>To be fair though, the argument isn't totally off base. If you rewrite halflings to 11 (as has been suggested), are they actually halflings anymore? Kender were written as the anti-halfling. They weren't just dialing halflings to 11, they were <em>replacing </em>halflings. Kender are now seen as halflings, but, that's because over time, D&D has just kept chipping away at the halfling archetype and replaced them with kender - physically and culturally in the game. In 3e, Lidda would be completely unrecognizable as a halfling to a D&D player in 1982. </p><p></p><p>My point is, I don't think it will matter to be honest. You can't put lipstick on a pig. FIFTY years and halflings are just not very popular. I'm sorry, but, that's true. They're the "also ran" race. And the only reason they have stuck on is nostalgia and Tolkien.</p><p></p><p>So, sure, rewrite them all you like. It won't matter. Ten years from now, when the next PHB revision comes out, we're going to be having this exact same conversation with people clenching on to their favorite halfling in the face of overwhelming evidence that halflings are irrelevant to the rest of the hobby.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8694958, member: 22779"] Me? I just wish people would actually take the argument at face value instead of ascribing all sorts of motives and assumptions to what I'm saying. All I said was that the least popular two races be removed from the PHB and shunted to a different book, in favor of two new options which hopefully would gain more traction with gamers. At no point have I ever said a single negative thing about how halflings are written. I certainly don't hate them. Why would I? I haven't seen a halfling played in about ten years or so. The last gnome I saw was in 4e. Why on earth would I have any feelings at all about this? But, apparently, I'm doing the equivalent of eating puppies without ketchup. :erm: To be fair though, the argument isn't totally off base. If you rewrite halflings to 11 (as has been suggested), are they actually halflings anymore? Kender were written as the anti-halfling. They weren't just dialing halflings to 11, they were [I]replacing [/I]halflings. Kender are now seen as halflings, but, that's because over time, D&D has just kept chipping away at the halfling archetype and replaced them with kender - physically and culturally in the game. In 3e, Lidda would be completely unrecognizable as a halfling to a D&D player in 1982. My point is, I don't think it will matter to be honest. You can't put lipstick on a pig. FIFTY years and halflings are just not very popular. I'm sorry, but, that's true. They're the "also ran" race. And the only reason they have stuck on is nostalgia and Tolkien. So, sure, rewrite them all you like. It won't matter. Ten years from now, when the next PHB revision comes out, we're going to be having this exact same conversation with people clenching on to their favorite halfling in the face of overwhelming evidence that halflings are irrelevant to the rest of the hobby. [/QUOTE]
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