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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Hussar" data-source="post: 8694961" data-attributes="member: 22779"><p>Again, half-orcs are likely getting the boot. I wonder if we'll see all this hand wringing and loud proclamations when that happens. After all, by your argument there should never, EVER be any race removed from the PHB.</p><p></p><p></p><p>Nope. It's purely arbitrary. I picked two because two is a nice number for experimenting with new race options. We got two new races in 4e (carried over into 5e) that have proven very popular, so, just carrying on with that number. Could be one. Could be 4. You seem to think that I care which races are removed. I really, really don't.</p><p></p><p>My argument has ALWAYS been the bottom two. Mostly because 2 is what was added and that seemed to work fantastically well. Three or four is probably a bit too much because it would impact too many other things. But, remember, I've always argued for REPLACE, not remove. Drop the bottom two and ADD two new options to make sure that niche's are covered. Kobolds largely cover both the tech/clockwork aspect of gnomes and the sneaky/size schtick for halflings, so, I could easily see kobolds replacing both nicely. Which leaves room for a new option, like, say, goliaths, since big PC's are a niche that it wouldn't hurt to cover.</p><p></p><p>But again, I'm not wedded to any particular option. I did mention a small/medium fey anthro race. Someone mentioned Hengiyokai - they'd actually be a pretty cool concept that fills pretty much all the niche's for gnomes and halflings as well. Again, I'm not terribly picky. Whatever works is whatever works.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8694961, member: 22779"] Again, half-orcs are likely getting the boot. I wonder if we'll see all this hand wringing and loud proclamations when that happens. After all, by your argument there should never, EVER be any race removed from the PHB. Nope. It's purely arbitrary. I picked two because two is a nice number for experimenting with new race options. We got two new races in 4e (carried over into 5e) that have proven very popular, so, just carrying on with that number. Could be one. Could be 4. You seem to think that I care which races are removed. I really, really don't. My argument has ALWAYS been the bottom two. Mostly because 2 is what was added and that seemed to work fantastically well. Three or four is probably a bit too much because it would impact too many other things. But, remember, I've always argued for REPLACE, not remove. Drop the bottom two and ADD two new options to make sure that niche's are covered. Kobolds largely cover both the tech/clockwork aspect of gnomes and the sneaky/size schtick for halflings, so, I could easily see kobolds replacing both nicely. Which leaves room for a new option, like, say, goliaths, since big PC's are a niche that it wouldn't hurt to cover. But again, I'm not wedded to any particular option. I did mention a small/medium fey anthro race. Someone mentioned Hengiyokai - they'd actually be a pretty cool concept that fills pretty much all the niche's for gnomes and halflings as well. Again, I'm not terribly picky. Whatever works is whatever works. [/QUOTE]
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