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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8695350" data-attributes="member: 23751"><p>You can't ignore the fear. The rules are both the frightened condition, which does not let you ignore it and the cause of the condition, which only lets you ignore it if you make the save. You can attack anyway, but again it's akin to the guy in the horror flick shooting over the top of the thing he's hiding behind and hoping he's going to hit. Firing a bow at the thing you are terrified of and hoping you get a lucky shot isn't brave. Brave is turning and moving towards it despite the feat and attacking anyway. You get to see that in horror movies when the frightened hero turns and faces the fear, attacking forward despite being afraid.</p><p></p><p>Two things. First, they have no disadvantage because they aren't really frightened anymore, even though the condition is still on them. They are only suffering the effects of the condition(being scared) while they can see the source of their terror. So no, they aren't ignoring it, because if said banshee spent 60 feet of movement moving 5 feet through a wall back and forth, they would be scared every time the bashee came back into sight. Same if the banshee comes back 2 rounds later and they haven't successfully made a save yet. </p><p></p><p>It can only count as ignoring the fear if you can ignore it(and you can't) while the thing causing the fear is in sight.</p><p></p><p>As someone who has arachnaphobia, acrophobia and claustrophobia and , I can tell you that they can be controlled(within reason). </p><p></p><p>I have had times when startled by a spider and jumped halfway across the room. Once I have distance, though, I know the capabilities of spiders and can walk up to them and get close. If I absolutely had to, I could touch one. The whole time, though, I have the willies and still occasionally shudder involuntarily. Same with heights. I can use a ladder to climb onto the roof when. When climb back down onto the ladder, it's more risky and I generally have to pause and steel myself, then move more slowly than is necessary to get back onto the ladder.</p><p></p><p>That's a real shame. This line of discussion is so much better than the other.</p><p></p><p>That's a good start, but I don't think the mechanic matches up entirely with the name. Someone who is unshakeable is also going to be able to advance on something causing the frightened condition. I'd actually rather see a limited immunity, like the 3x day auto save vs. frightened, or if that's too much, ignoring the requirement to not be able to move towards the source of fear and keep the disadvantage. Or drop disadvantage and impose a flat -2.</p><p></p><p>I'm not arguing that inspiration isn't drawn in both directions. The D&D movie, TV shows, and comics all draw inspiration from D&D. D&D in turn draws inspiration from myths, fantasy books, movies, etc. Drawing such inspiration, though, doesn't make one into the other. </p><p></p><p>No matter how much inspiration was drawn by that comic to add in a dragon and halfling luck, the healthy dragon dying from a falling rock isn't something that is in D&D the game. It was a simple power of plot device for the comic book medium and has no bearing whatsoever on how a DM should run halfling luck in D&D.</p><p></p><p>Fair enough. He should probably still take the lucky feat, which matches changelings, elves and even an old human paladin.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8695350, member: 23751"] You can't ignore the fear. The rules are both the frightened condition, which does not let you ignore it and the cause of the condition, which only lets you ignore it if you make the save. You can attack anyway, but again it's akin to the guy in the horror flick shooting over the top of the thing he's hiding behind and hoping he's going to hit. Firing a bow at the thing you are terrified of and hoping you get a lucky shot isn't brave. Brave is turning and moving towards it despite the feat and attacking anyway. You get to see that in horror movies when the frightened hero turns and faces the fear, attacking forward despite being afraid. Two things. First, they have no disadvantage because they aren't really frightened anymore, even though the condition is still on them. They are only suffering the effects of the condition(being scared) while they can see the source of their terror. So no, they aren't ignoring it, because if said banshee spent 60 feet of movement moving 5 feet through a wall back and forth, they would be scared every time the bashee came back into sight. Same if the banshee comes back 2 rounds later and they haven't successfully made a save yet. It can only count as ignoring the fear if you can ignore it(and you can't) while the thing causing the fear is in sight. As someone who has arachnaphobia, acrophobia and claustrophobia and , I can tell you that they can be controlled(within reason). I have had times when startled by a spider and jumped halfway across the room. Once I have distance, though, I know the capabilities of spiders and can walk up to them and get close. If I absolutely had to, I could touch one. The whole time, though, I have the willies and still occasionally shudder involuntarily. Same with heights. I can use a ladder to climb onto the roof when. When climb back down onto the ladder, it's more risky and I generally have to pause and steel myself, then move more slowly than is necessary to get back onto the ladder. That's a real shame. This line of discussion is so much better than the other. That's a good start, but I don't think the mechanic matches up entirely with the name. Someone who is unshakeable is also going to be able to advance on something causing the frightened condition. I'd actually rather see a limited immunity, like the 3x day auto save vs. frightened, or if that's too much, ignoring the requirement to not be able to move towards the source of fear and keep the disadvantage. Or drop disadvantage and impose a flat -2. I'm not arguing that inspiration isn't drawn in both directions. The D&D movie, TV shows, and comics all draw inspiration from D&D. D&D in turn draws inspiration from myths, fantasy books, movies, etc. Drawing such inspiration, though, doesn't make one into the other. No matter how much inspiration was drawn by that comic to add in a dragon and halfling luck, the healthy dragon dying from a falling rock isn't something that is in D&D the game. It was a simple power of plot device for the comic book medium and has no bearing whatsoever on how a DM should run halfling luck in D&D. Fair enough. He should probably still take the lucky feat, which matches changelings, elves and even an old human paladin. [/QUOTE]
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