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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8695624" data-attributes="member: 23751"><p>That...............................went right over my head. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It's not magical so much as it's meta. The X per day is player knowledge, not PC knowlege. The halfling doesn't make a conscious effort to use it, nor is it aware of how many uses are left. All the halfling knows is that he gets scared less often. It could be both I suppose, if the lore were something like, "The halfling gods blessed halflings to be less capable of being scared." or something, but it doesn't have to be.</p><p></p><p>Yeah, but I think that's just one way to play them and with the right lore, folks wouldn't be so prone to that. Being fearless just means that you don't fear things, not that you don't understand dangers and treat danger with respect. Lore about halflings understand and respecting dangers, even if they aren't afraid will encourage people to play that way.</p><p></p><p>That's actually a really good idea. I like it. Not quite immune, but still affected and acting in a brave manner. I'm okay with casters having a hard time against one race when it comes to fear effects. Nothing should be perfect and D&D is very much an exceptions based system. </p><p></p><p>The depictions in the comics are not written for a D&D setting or even for D&D. They are written for comic book consumers. Only D&D game books are written for D&D.</p><p></p><p>It's a comic book/movie/TV show trope, though, not a D&D trope. D&D isn't played that way and isn't, nor should it be, played that way. It's fine for the comic book halfling to accidentally kill a very, VERY hurt dragon like that. It's not okay for it to happen in D&D unless the group has agreed to play that way and enjoys it. Typical play is for an attack to hurt the dragon, even if that attack is directed at a stalactite to try and drop it on the dragon to kill it. There will be deliberation in the act and the possibility of failure.</p><p></p><p>Nobody is obligated to describe halfling luck in that manner, nor is a player entitled to expect that it will happen that way in game play.</p><p></p><p>Sure, but few enough people are at those extremes that it doesn't really matter. You don't design or play a game like D&D around extremes.</p><p></p><p>Of course they are uniquely tall. No other race is 7 feet on average. Other races being tall at 6 feet doesn't prevent 7 feet from being unique to that race.</p><p></p><p>I don't see how you can even say something like that.</p><p></p><p>Human fighter cannot advance towards the enemy and is attacking at disadvantage due to be scared out of his mind.</p><p></p><p>Halfling fighter waltzes right up to the enemy and attacks without disadvantage due to his increased bravery over the human.</p><p></p><p>That seems to me to be both worth mentioning and a notable difference.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8695624, member: 23751"] That...............................went right over my head. :P It's not magical so much as it's meta. The X per day is player knowledge, not PC knowlege. The halfling doesn't make a conscious effort to use it, nor is it aware of how many uses are left. All the halfling knows is that he gets scared less often. It could be both I suppose, if the lore were something like, "The halfling gods blessed halflings to be less capable of being scared." or something, but it doesn't have to be. Yeah, but I think that's just one way to play them and with the right lore, folks wouldn't be so prone to that. Being fearless just means that you don't fear things, not that you don't understand dangers and treat danger with respect. Lore about halflings understand and respecting dangers, even if they aren't afraid will encourage people to play that way. That's actually a really good idea. I like it. Not quite immune, but still affected and acting in a brave manner. I'm okay with casters having a hard time against one race when it comes to fear effects. Nothing should be perfect and D&D is very much an exceptions based system. The depictions in the comics are not written for a D&D setting or even for D&D. They are written for comic book consumers. Only D&D game books are written for D&D. It's a comic book/movie/TV show trope, though, not a D&D trope. D&D isn't played that way and isn't, nor should it be, played that way. It's fine for the comic book halfling to accidentally kill a very, VERY hurt dragon like that. It's not okay for it to happen in D&D unless the group has agreed to play that way and enjoys it. Typical play is for an attack to hurt the dragon, even if that attack is directed at a stalactite to try and drop it on the dragon to kill it. There will be deliberation in the act and the possibility of failure. Nobody is obligated to describe halfling luck in that manner, nor is a player entitled to expect that it will happen that way in game play. Sure, but few enough people are at those extremes that it doesn't really matter. You don't design or play a game like D&D around extremes. Of course they are uniquely tall. No other race is 7 feet on average. Other races being tall at 6 feet doesn't prevent 7 feet from being unique to that race. I don't see how you can even say something like that. Human fighter cannot advance towards the enemy and is attacking at disadvantage due to be scared out of his mind. Halfling fighter waltzes right up to the enemy and attacks without disadvantage due to his increased bravery over the human. That seems to me to be both worth mentioning and a notable difference. [/QUOTE]
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