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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8695811" data-attributes="member: 6801228"><p>Could work, it is more of a feel thing on giving it charges.</p><p></p><p></p><p></p><p>And "with the right lore" Kender aren't a menace. You can never trust that "the right lore" will prevent people from taking advantage of something and abusing it to the detriment of the party. Sometimes it is because they are just jerk players, but there is no reason to give them an opening when it is much easier to create similar effects without the potential abuse.</p><p></p><p></p><p></p><p><em>thumbs up</em></p><p></p><p></p><p></p><p>A DnD comic, set in a DnD setting, with character sheets for the DnD characters depicted. Yeah, look, I understand that comics and games are different things. I don't roll a d20 when I open up a comic. And no one is drawing panel art when we sit down to play DnD. </p><p></p><p>But, you know, at some point the lore is supposed to be the lore. And the depictions of what happens are supposed to match what happens. And this comic did a really good job of that, repeatedly. They even cover deep lore for Kruthiks in 4e (the era the comic was written in) but I'm supposed to accept that they had no idea what halfling luck was supposed to look like and completely messed it up, so bad to the point that it isn't even recognizable as the same thing? While calling it out as halfling luck, a thing halflings are supposedly uniquely known for since 2nd edition? Come on. Halflings are depicted as supernaturally lucky, they are depicted as having plot contrivances all the time in the narrative, in the lore, even in the game books. This shouldn't be such a divisive claim.</p><p></p><p></p><p></p><p>Except that it is a DnD trope. It came from DnD. Okay, "supernatural luck" didn't, but halflings HAVING supernatural luck is a DnD trope. So players DO have that expectation.</p><p></p><p></p><p></p><p>You are right, you don't design the game for that. But it good to remember those extremes when someone starts berating you on the internet that "bad luck" doesn't exist and implying that you and your friend are superstitious and silly. You know, that whole thing that you jumped on to start talking with me about.</p><p></p><p></p><p></p><p>So, in a group of tall people, how does the tall person feel like they are special for being tall?</p><p></p><p></p><p></p><p>Why is it you always assume that the halfling passes do to their advantage? Advantage isn't immunity. If it is a DC 19 and they have a +1 wisdom, it is likely that NEITHER fighter advances. </p><p></p><p>Why is it that walking forward is the only sign of bravery you can ever acknowledge? If my human fighter is a longbow using Arcane Archer, then they are never going to advance forward to the enemy no matter what their frightened status is.</p><p></p><p>Why is it that you can only acknowledge bravery in terms of the frightened condition, when it has nothing to do with bravery? </p><p></p><p>It probably seems worth mentioning to you, because you have these fundamental assumptions that, to me, make no sense.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8695811, member: 6801228"] Could work, it is more of a feel thing on giving it charges. And "with the right lore" Kender aren't a menace. You can never trust that "the right lore" will prevent people from taking advantage of something and abusing it to the detriment of the party. Sometimes it is because they are just jerk players, but there is no reason to give them an opening when it is much easier to create similar effects without the potential abuse. [I]thumbs up[/I] A DnD comic, set in a DnD setting, with character sheets for the DnD characters depicted. Yeah, look, I understand that comics and games are different things. I don't roll a d20 when I open up a comic. And no one is drawing panel art when we sit down to play DnD. But, you know, at some point the lore is supposed to be the lore. And the depictions of what happens are supposed to match what happens. And this comic did a really good job of that, repeatedly. They even cover deep lore for Kruthiks in 4e (the era the comic was written in) but I'm supposed to accept that they had no idea what halfling luck was supposed to look like and completely messed it up, so bad to the point that it isn't even recognizable as the same thing? While calling it out as halfling luck, a thing halflings are supposedly uniquely known for since 2nd edition? Come on. Halflings are depicted as supernaturally lucky, they are depicted as having plot contrivances all the time in the narrative, in the lore, even in the game books. This shouldn't be such a divisive claim. Except that it is a DnD trope. It came from DnD. Okay, "supernatural luck" didn't, but halflings HAVING supernatural luck is a DnD trope. So players DO have that expectation. You are right, you don't design the game for that. But it good to remember those extremes when someone starts berating you on the internet that "bad luck" doesn't exist and implying that you and your friend are superstitious and silly. You know, that whole thing that you jumped on to start talking with me about. So, in a group of tall people, how does the tall person feel like they are special for being tall? Why is it you always assume that the halfling passes do to their advantage? Advantage isn't immunity. If it is a DC 19 and they have a +1 wisdom, it is likely that NEITHER fighter advances. Why is it that walking forward is the only sign of bravery you can ever acknowledge? If my human fighter is a longbow using Arcane Archer, then they are never going to advance forward to the enemy no matter what their frightened status is. Why is it that you can only acknowledge bravery in terms of the frightened condition, when it has nothing to do with bravery? It probably seems worth mentioning to you, because you have these fundamental assumptions that, to me, make no sense. [/QUOTE]
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