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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8696222" data-attributes="member: 6801228"><p>So, you have completely abandoned your own statements that fear and the frightened condition aren't the same thing, to now claim that they are the same thing. </p><p></p><p>But fine, let's consider the game world. Most halflings are not adventurers. Most halflings stay at their homes and live quiet lives with no conflict. So, the vast majority of halflings never face down anything that is terrifying, so why wouldn't people know that halflings can do so far more easily than the other races? </p><p></p><p>Additionally, we the players DO have the meta-knowledge, and with the meta-knowledge, we know that halflings aren't braver than everyone else. Discounting that would be like saying that no one knows the true face of a changeling, it is a complete mystery... except it isn't. We know exactly what changelings look like in their natural form. Even though the wider world of DnD NPCs have no idea because they have never seen a changeling, that knowledge is something we have and part of the game. </p><p></p><p>And finally, since the condition is hidden as a mechanic from the people of the game world, and wisdom saves and D20's are hidden because of the game world... how would anyone know the difference between the human farmer who rolled a natural 19 and faced down a dragon, and the halfling who rolled advantage and got a 19 to do the same thing? They wouldn't be perceived as the halfling being braver than the human. They did the exact same thing. But since halflings face far fewer threats than humans, per the lore of the game, humans would roll saves against fear more often, and therefore succeed more often.</p><p></p><p></p><p></p><p>Right, nothing wrong with it except reinforcing in the player's mind that they have supernatural luck that should prevent bad things from happening to them. Because that is the narrative of halflings, a narrative that fails to be delivered unless they ask their DM to enforce it upon the world, so they can have the "halfling experience" they wanted when they picked the race.</p><p></p><p></p><p></p><p>Why wouldn't people who are constantly told in various media, in the game rulebooks, and by the designers of the game that halflings have amazing moments of supernatural luck not expect amazing moments of supernatural luck? </p><p></p><p>But, as to your other points. </p><p></p><p>1) Humans may or may not be the most common race, but since most people are human they default to human. This happens even when they intend not to, so it is likely to happen no matter what the game designers say, unless the players go out of their way to change it. </p><p></p><p>2) Most elves probably are very powerful mage-fighters. Player character elves aren't because that would disrupt the balance of the game. It isn't exactly difficult to explain to someone that starting as a 16th level Bladesinger isn't going to work when the rest of the party is starting at level 2. There is a disconnect between the game and the lore, but it is an easily understood and accepted disconnect, especially since the game doesn't give elves any mechanical bonuses to the number of class levels they have. </p><p></p><p>Neither situation is anything like halfling luck, which is (in theory) supported in the lore and in the mechanics, and presented as a core defining feature of the race. They even have had racial feats, paragon classes (in other editions) and prestige classes (in other editions) that revolve around them being supernaturally lucky.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8696222, member: 6801228"] So, you have completely abandoned your own statements that fear and the frightened condition aren't the same thing, to now claim that they are the same thing. But fine, let's consider the game world. Most halflings are not adventurers. Most halflings stay at their homes and live quiet lives with no conflict. So, the vast majority of halflings never face down anything that is terrifying, so why wouldn't people know that halflings can do so far more easily than the other races? Additionally, we the players DO have the meta-knowledge, and with the meta-knowledge, we know that halflings aren't braver than everyone else. Discounting that would be like saying that no one knows the true face of a changeling, it is a complete mystery... except it isn't. We know exactly what changelings look like in their natural form. Even though the wider world of DnD NPCs have no idea because they have never seen a changeling, that knowledge is something we have and part of the game. And finally, since the condition is hidden as a mechanic from the people of the game world, and wisdom saves and D20's are hidden because of the game world... how would anyone know the difference between the human farmer who rolled a natural 19 and faced down a dragon, and the halfling who rolled advantage and got a 19 to do the same thing? They wouldn't be perceived as the halfling being braver than the human. They did the exact same thing. But since halflings face far fewer threats than humans, per the lore of the game, humans would roll saves against fear more often, and therefore succeed more often. Right, nothing wrong with it except reinforcing in the player's mind that they have supernatural luck that should prevent bad things from happening to them. Because that is the narrative of halflings, a narrative that fails to be delivered unless they ask their DM to enforce it upon the world, so they can have the "halfling experience" they wanted when they picked the race. Why wouldn't people who are constantly told in various media, in the game rulebooks, and by the designers of the game that halflings have amazing moments of supernatural luck not expect amazing moments of supernatural luck? But, as to your other points. 1) Humans may or may not be the most common race, but since most people are human they default to human. This happens even when they intend not to, so it is likely to happen no matter what the game designers say, unless the players go out of their way to change it. 2) Most elves probably are very powerful mage-fighters. Player character elves aren't because that would disrupt the balance of the game. It isn't exactly difficult to explain to someone that starting as a 16th level Bladesinger isn't going to work when the rest of the party is starting at level 2. There is a disconnect between the game and the lore, but it is an easily understood and accepted disconnect, especially since the game doesn't give elves any mechanical bonuses to the number of class levels they have. Neither situation is anything like halfling luck, which is (in theory) supported in the lore and in the mechanics, and presented as a core defining feature of the race. They even have had racial feats, paragon classes (in other editions) and prestige classes (in other editions) that revolve around them being supernaturally lucky. [/QUOTE]
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