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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8696246" data-attributes="member: 6801228"><p>So, you have the publication data and know how well it sold? You are aware of exactly how popular it was, where all it was published, and how widely spread it was? Well, I should say is, since it is still being sold and is rated quite highly, so people who look for other DnD comics are likely to find it. </p><p></p><p>Funny thing is, I know this was during 4th edition, an edition I'm fairly certain you've said repeatedly you don't know much about because you avoided it. So... you would have no idea if it was published or advertised anywhere or how widely spread it was. I mean, it was popular enough to get a definitive hardback edition. Which isn't common for comics at all.</p><p></p><p></p><p></p><p>Did first edition DnD have charts for the movement of Kyrnn's moons and how they affect magic? Yep, looks like they did. Quite a lot of rules about the movements of the moons and how they affect the wizards. Does that match up the novels? Again, yes, yes it does. </p><p></p><p>So, that matched up from the novels. You know, I read a Forgotten Realms book with this crazy thing called Spellfire, it ate spells and all sorts of crazy effects. Surely that didn't have rules? Oh wait, yeah it did. Even based closely on the narrative of the book I remember reading. </p><p></p><p>So, sure, I'm positive Sturm being killed by a single spear thrust was impossible under the 1st edition rules. But other story conceits seem to make it through as full rules and sub-systems. So, sometimes the books match the game and sometimes they don't. What makes halfling supernatural luck, mentioned by the designers of 5e as existing in 5e... not exist in 5e?</p><p></p><p></p><p></p><p>So halflings can't be special at all, because they aren't rare. </p><p></p><p>And, no, I'm not a basketball fan, and we also aren't talking about basketball, we are talking about DnD. You might think this is a silly thing that has never come up, but I did have a game where multiple people picked a "tall" race to try and be the tallest person in the party. And it ended up coming up multiple times that they were all tall, and no one player (despite being objectively taller) was somehow unique in being particularly tall. </p><p></p><p>Which is the exact same thing with halfling "bravery" it doesn't matter if you can prove that defeat the mechanical condition more often than other races, because int a group full of brave adventurers, being a brave adventurer doesn't make you unique and special. It makes you part of the crowd.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8696246, member: 6801228"] So, you have the publication data and know how well it sold? You are aware of exactly how popular it was, where all it was published, and how widely spread it was? Well, I should say is, since it is still being sold and is rated quite highly, so people who look for other DnD comics are likely to find it. Funny thing is, I know this was during 4th edition, an edition I'm fairly certain you've said repeatedly you don't know much about because you avoided it. So... you would have no idea if it was published or advertised anywhere or how widely spread it was. I mean, it was popular enough to get a definitive hardback edition. Which isn't common for comics at all. Did first edition DnD have charts for the movement of Kyrnn's moons and how they affect magic? Yep, looks like they did. Quite a lot of rules about the movements of the moons and how they affect the wizards. Does that match up the novels? Again, yes, yes it does. So, that matched up from the novels. You know, I read a Forgotten Realms book with this crazy thing called Spellfire, it ate spells and all sorts of crazy effects. Surely that didn't have rules? Oh wait, yeah it did. Even based closely on the narrative of the book I remember reading. So, sure, I'm positive Sturm being killed by a single spear thrust was impossible under the 1st edition rules. But other story conceits seem to make it through as full rules and sub-systems. So, sometimes the books match the game and sometimes they don't. What makes halfling supernatural luck, mentioned by the designers of 5e as existing in 5e... not exist in 5e? So halflings can't be special at all, because they aren't rare. And, no, I'm not a basketball fan, and we also aren't talking about basketball, we are talking about DnD. You might think this is a silly thing that has never come up, but I did have a game where multiple people picked a "tall" race to try and be the tallest person in the party. And it ended up coming up multiple times that they were all tall, and no one player (despite being objectively taller) was somehow unique in being particularly tall. Which is the exact same thing with halfling "bravery" it doesn't matter if you can prove that defeat the mechanical condition more often than other races, because int a group full of brave adventurers, being a brave adventurer doesn't make you unique and special. It makes you part of the crowd. [/QUOTE]
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