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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8696433" data-attributes="member: 6915329"><p>Not even slightly. There is no conceivable way you could have gotten that from what I wrote. You <em>have </em>to be deliberately misconstruing what I wrote. You <em>have </em>to be. There is no possible way you could truly think that "has same ability to be afraid or not afraid of mundane things as everyone else, plus has bonus to avoid being Frightened" means "being afraid and being Frightened are the same thing."</p><p></p><p>Which means I'm just going to skip to...</p><p></p><p></p><p>DING DING DING! You have your answer here! Giving player character halflings supernatural luck would disrupt the balance of the game. </p><p></p><p>"It isn't exactly difficult to explain to someone that giving one character constant miracles isn't going to work out when the rest of the party doesn't." <em>You </em>didn't even want to have halflings find copper pieces or not get splashed by mud because it wasn't fair. </p><p></p><p>Media and D&D alike keep presenting elves as having decades to centuries to perfect their fighting and magic skills. Elf, when it was a class, was a fighter/mage combo. <em>Everything </em>points to elves being fighter/mages and that even a mere century-old elf--the equivalent of an 18-year-old human--should far outstrip humans in their capabilities. And attempts by media and to come up with logical reasons why elves <em>aren't </em>all nigh-godlike in their abilities range from non-answers (elves just... don't bother to reach high levels) to rather poor attempts at psychology (they don't feel the need to rush like humans--which doesn't make sense in a world where monster attacks are a very common threat) to meta-reasons (level limits) to the downright silly (they grow up proportionally slowly, so a 30-year-old elf is still in diapers).</p><p></p><p>Instead, elves get free weapon proficiencies and most of them get a cantrip or low-level spell(s) to represent that they are built to be fighter/mages. If you're OK with that--if this is <em>truly </em>an "easily understood and accepted disconnect"--then you should also be able to accept that halflings get to reroll 1s to represent that, as a race, they are built to be lucky.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8696433, member: 6915329"] Not even slightly. There is no conceivable way you could have gotten that from what I wrote. You [I]have [/I]to be deliberately misconstruing what I wrote. You [I]have [/I]to be. There is no possible way you could truly think that "has same ability to be afraid or not afraid of mundane things as everyone else, plus has bonus to avoid being Frightened" means "being afraid and being Frightened are the same thing." Which means I'm just going to skip to... DING DING DING! You have your answer here! Giving player character halflings supernatural luck would disrupt the balance of the game. "It isn't exactly difficult to explain to someone that giving one character constant miracles isn't going to work out when the rest of the party doesn't." [I]You [/I]didn't even want to have halflings find copper pieces or not get splashed by mud because it wasn't fair. [I][/I] Media and D&D alike keep presenting elves as having decades to centuries to perfect their fighting and magic skills. Elf, when it was a class, was a fighter/mage combo. [I]Everything [/I]points to elves being fighter/mages and that even a mere century-old elf--the equivalent of an 18-year-old human--should far outstrip humans in their capabilities. And attempts by media and to come up with logical reasons why elves [I]aren't [/I]all nigh-godlike in their abilities range from non-answers (elves just... don't bother to reach high levels) to rather poor attempts at psychology (they don't feel the need to rush like humans--which doesn't make sense in a world where monster attacks are a very common threat) to meta-reasons (level limits) to the downright silly (they grow up proportionally slowly, so a 30-year-old elf is still in diapers). Instead, elves get free weapon proficiencies and most of them get a cantrip or low-level spell(s) to represent that they are built to be fighter/mages. If you're OK with that--if this is [I]truly [/I]an "easily understood and accepted disconnect"--then you should also be able to accept that halflings get to reroll 1s to represent that, as a race, they are built to be lucky. [/QUOTE]
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