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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8697022" data-attributes="member: 6801228"><p>Are you seriously trying to argue that halfling lore is not halfling lore, because it is coming from an older edition? Seriously? </p><p></p><p>Come on Max. Halflings haven't drastically changed since second edition, their mechanics have changed, but their portrayals have not. The narrative has not. Heck, Mearls interview and the rulebooks I've referenced are 5e material, and you couldn't tell the difference between 4e and 5e material when it came to halfling lore. Because they were the same thing.</p><p></p><p></p><p></p><p>"Is not a perfect match" =/= "has no relevance" </p><p></p><p>Come on. When Wulgar rages or does something super strong, because he is a barbarian, the fact that a barbarian in the game can't drag a massive boat from the water doesn't mean that Wulfgar is not representing the Barbarian story of raging and being very strong. You are just nitpicking exact details instead of facing the actual argument. And frankly, the only reason I can think of is that you know as well as I do that the story of halflings in DnD is a story about them having supernatural luck. You just aren't happy I see that as a problem.</p><p></p><p></p><p></p><p>An ability called brave? No. The ability to have advantage on saving throws against magical fear? Yes, there are at least seven. If you just want "is likely to pass saving throws against magical fear" then I can add at least one more. IF you are fine counting spells, then two more on top of that. </p><p></p><p>Huh, makes them seem even less rare when you have seven other races (10 if you want to be broad) who can do the... well, most of them actually do it better, because they apply to multiple conditions. And all of them also can act brave when there isn't a mechanical contest at play as well.</p><p></p><p></p><p></p><p>And being a halfling in a group of brave humans doesn't mean you are special for being brave. Being a halfling in a group with a loxodon, a Githzerai and a Kalashatar doesn't even give you the excuse of "but I am better at saves against frightened" that you keep trying to use. </p><p></p><p>So... again, halflings are not uniquely brave. Not in the narrative (where everyone is brave) and not mechanically. </p><p></p><p>Heck, you bring up LoTR, this logic is saying that because they are halflings (because halflings were derived from hobbits) Merry and Pippin are braver than Aargorn and Gimli. That doesn't make sense. That doesn't work.</p><p></p><p></p><p></p><p>But if you spend the entire game surrounded by brave people, you being brave doesn't make a difference. Because they are brave too. You can't claim that you are especially brave because of your race when everyone is brave.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8697022, member: 6801228"] Are you seriously trying to argue that halfling lore is not halfling lore, because it is coming from an older edition? Seriously? Come on Max. Halflings haven't drastically changed since second edition, their mechanics have changed, but their portrayals have not. The narrative has not. Heck, Mearls interview and the rulebooks I've referenced are 5e material, and you couldn't tell the difference between 4e and 5e material when it came to halfling lore. Because they were the same thing. "Is not a perfect match" =/= "has no relevance" Come on. When Wulgar rages or does something super strong, because he is a barbarian, the fact that a barbarian in the game can't drag a massive boat from the water doesn't mean that Wulfgar is not representing the Barbarian story of raging and being very strong. You are just nitpicking exact details instead of facing the actual argument. And frankly, the only reason I can think of is that you know as well as I do that the story of halflings in DnD is a story about them having supernatural luck. You just aren't happy I see that as a problem. An ability called brave? No. The ability to have advantage on saving throws against magical fear? Yes, there are at least seven. If you just want "is likely to pass saving throws against magical fear" then I can add at least one more. IF you are fine counting spells, then two more on top of that. Huh, makes them seem even less rare when you have seven other races (10 if you want to be broad) who can do the... well, most of them actually do it better, because they apply to multiple conditions. And all of them also can act brave when there isn't a mechanical contest at play as well. And being a halfling in a group of brave humans doesn't mean you are special for being brave. Being a halfling in a group with a loxodon, a Githzerai and a Kalashatar doesn't even give you the excuse of "but I am better at saves against frightened" that you keep trying to use. So... again, halflings are not uniquely brave. Not in the narrative (where everyone is brave) and not mechanically. Heck, you bring up LoTR, this logic is saying that because they are halflings (because halflings were derived from hobbits) Merry and Pippin are braver than Aargorn and Gimli. That doesn't make sense. That doesn't work. But if you spend the entire game surrounded by brave people, you being brave doesn't make a difference. Because they are brave too. You can't claim that you are especially brave because of your race when everyone is brave. [/QUOTE]
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