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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Hussar" data-source="post: 8702387" data-attributes="member: 22779"><p>Which, frankly, is the heart of the issue. "Makes friends and lunch" isn't exactly driving conflict. </p><p></p><p>The point about whether a world is poorer if something that almost no one has heard of disappears is a good point. But, here's the thing. Halflings aren't supposed to be something that almost no one has heard of. Halflings are supposed to be common. Found in many communities all over the setting. You should be finding halflings as often as you find every other race. More often than most of the other races actually - they are supposed to be as commonly found as dwarves or elves at the very least.</p><p></p><p>If you pull elves out of most settings, you would have to massively rewrite the setting - Forgotten Realms without Myth Dranor or Drizz't would be a very different setting. Pull dwarves out of most settings and it would massively rewrite the setting - no dwarves in Forgotten Realms means no Duergar and much of the Underdark ceases to exist. </p><p></p><p>Pull halflings out of Forgotten Realms and... nothing happens.</p><p></p><p>Even Dragonlance, which is probably the setting most famous for it's halflings, (or kender to be exact) shows how little Kender actually matter. Of the 14 War of the Lance Modules, guess how many actually take place in Kenderhome. Go ahead, I'll wait. Right. Zero. First four modules are nothing but dwarves and elves. They travel to virtually every corner of Ansalon and even beyond, and not once do they go anywhere near Kenderhome. The fate of Kenderhome is basically a footnote in one of the novels.</p><p></p><p>These claims that halflings play a key role in D&D are really lacking in any sort of support. At best, in any setting, they're an afterthought. Most of the time, they're barely even acknowledged. But, hey, this is one of the four most expected races to play in the game? Really?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8702387, member: 22779"] Which, frankly, is the heart of the issue. "Makes friends and lunch" isn't exactly driving conflict. The point about whether a world is poorer if something that almost no one has heard of disappears is a good point. But, here's the thing. Halflings aren't supposed to be something that almost no one has heard of. Halflings are supposed to be common. Found in many communities all over the setting. You should be finding halflings as often as you find every other race. More often than most of the other races actually - they are supposed to be as commonly found as dwarves or elves at the very least. If you pull elves out of most settings, you would have to massively rewrite the setting - Forgotten Realms without Myth Dranor or Drizz't would be a very different setting. Pull dwarves out of most settings and it would massively rewrite the setting - no dwarves in Forgotten Realms means no Duergar and much of the Underdark ceases to exist. Pull halflings out of Forgotten Realms and... nothing happens. Even Dragonlance, which is probably the setting most famous for it's halflings, (or kender to be exact) shows how little Kender actually matter. Of the 14 War of the Lance Modules, guess how many actually take place in Kenderhome. Go ahead, I'll wait. Right. Zero. First four modules are nothing but dwarves and elves. They travel to virtually every corner of Ansalon and even beyond, and not once do they go anywhere near Kenderhome. The fate of Kenderhome is basically a footnote in one of the novels. These claims that halflings play a key role in D&D are really lacking in any sort of support. At best, in any setting, they're an afterthought. Most of the time, they're barely even acknowledged. But, hey, this is one of the four most expected races to play in the game? Really? [/QUOTE]
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