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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Irlo" data-source="post: 8703055" data-attributes="member: 7028372"><p>This points to the difference between us, I think. I don't need everyone to be "viable on the world stage" (if I understand what you mean by that) or big players in the history of the continent to easily incorporate them into a setting. The real world is full of supposedly inconsequential communities full of inconsequential people, but those people have real stories and real lives and more impact on history that is writ large in the books. The wide sweep of history, in my games, is not generally relevant to my players. </p><p></p><p>Why ignore the bits of halfling lore that indicate they love discovery of new things (not just exotice spices), that they are welcomed and valued by others, that some travel as a way of life? Why insist that enjoying the comforts of home means they literally never leave that home?</p></blockquote><p></p>
[QUOTE="Irlo, post: 8703055, member: 7028372"] This points to the difference between us, I think. I don't need everyone to be "viable on the world stage" (if I understand what you mean by that) or big players in the history of the continent to easily incorporate them into a setting. The real world is full of supposedly inconsequential communities full of inconsequential people, but those people have real stories and real lives and more impact on history that is writ large in the books. The wide sweep of history, in my games, is not generally relevant to my players. Why ignore the bits of halfling lore that indicate they love discovery of new things (not just exotice spices), that they are welcomed and valued by others, that some travel as a way of life? Why insist that enjoying the comforts of home means they literally never leave that home? [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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