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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8703479" data-attributes="member: 23751"><p>You rarely find an ancient goblin tomb, either. But that's not really the point. The point is that these recipes are out there and many of them would be taken down in books buried with people of various races. Hell, even goblins like veggies with their meat and would have some stuff that tasted good.</p><p></p><p>Show me that law. I'm curious to see how the local government wrote it down and what the penalty for being too dumb to live is.</p><p></p><p>It's a racial trait for halflings who seem to have built in ADHD.</p><p></p><p>Okay, #5 isn't a racial trait, but their racial closeness with their gods makes it more likely than most traces that a halfling adventurer would have that reason for going out.</p><p></p><p>#4 and #6 are absolutely racial.</p><p></p><p>The racial write up has an entire section entitled "Friendly to a Fault" and halfling curiosity is legendary.</p><p></p><p>This depends on the table. I've been at tables were there was no evil and at tables where evil was just fine. Probably 35/65 in favor if evil being allowed. Individual table rules, though, have no bearing on whether or not it's a valid racial reason for adventuring.</p><p></p><p>Everything isn't out to kill you. PC adventurers encounter an very abnormally high number of monsters. If the PC adventurer monster encounter rate was typical of the rest of the world at large, everyone and everything would be dead. There would be no civilization, because monsters would have eaten it long ago.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8703479, member: 23751"] You rarely find an ancient goblin tomb, either. But that's not really the point. The point is that these recipes are out there and many of them would be taken down in books buried with people of various races. Hell, even goblins like veggies with their meat and would have some stuff that tasted good. Show me that law. I'm curious to see how the local government wrote it down and what the penalty for being too dumb to live is. It's a racial trait for halflings who seem to have built in ADHD. Okay, #5 isn't a racial trait, but their racial closeness with their gods makes it more likely than most traces that a halfling adventurer would have that reason for going out. #4 and #6 are absolutely racial. The racial write up has an entire section entitled "Friendly to a Fault" and halfling curiosity is legendary. This depends on the table. I've been at tables were there was no evil and at tables where evil was just fine. Probably 35/65 in favor if evil being allowed. Individual table rules, though, have no bearing on whether or not it's a valid racial reason for adventuring. Everything isn't out to kill you. PC adventurers encounter an very abnormally high number of monsters. If the PC adventurer monster encounter rate was typical of the rest of the world at large, everyone and everything would be dead. There would be no civilization, because monsters would have eaten it long ago. [/QUOTE]
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