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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Maxperson" data-source="post: 8703677" data-attributes="member: 23751"><p>Yep. Good stuff.</p><p></p><p>Once a round is better than no times a round. It's pretty good.</p><p></p><p>Sure, but this is minor.</p><p></p><p>This is not true. Since it can trigger on the very first roll it doesn't require 20 rolls to trigger. It only averages once out of 20 rolls. Nothing says that it won't happen on the first or third roll.</p><p></p><p>Not everything in an NPC block has to be useful. I'll give examples.</p><p></p><p>Looking at the Deva, it has commune and detect evil and good. Mostly useless spells in an encounter. It's immune to exhaustion, but PCs don't generally cause NPCs to become exhausted. </p><p></p><p>Randomly going to F, I see that faerie dragons have the mostly useless ability to use telepathy with one another. Only useful if in multiples and even then it's of extraordinarily limited use as I'm not going to have telepathic conversations with myself.</p><p></p><p>And so on. Lots and lots and lots of NPCs and monsters have useless or nearly useless abilities. Why should halflings be different?</p><p></p><p>You're kidding, right? The ability to move through hostile creature to get to better tactical position is pretty good.</p><p></p><p>When I'm describing an NPCs I will inform the players if an NPC is unusually charismatic. It affects their roleplay, so this is a very important feature for NPCs.</p><p></p><p>If PCs are around then AOE can hit them as well. Further, if the halfling is a rogue, which many are, this becomes a very good damage dealing ability.</p><p></p><p>Yep.</p><p></p><p>It's decent.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8703677, member: 23751"] Yep. Good stuff. Once a round is better than no times a round. It's pretty good. Sure, but this is minor. This is not true. Since it can trigger on the very first roll it doesn't require 20 rolls to trigger. It only averages once out of 20 rolls. Nothing says that it won't happen on the first or third roll. Not everything in an NPC block has to be useful. I'll give examples. Looking at the Deva, it has commune and detect evil and good. Mostly useless spells in an encounter. It's immune to exhaustion, but PCs don't generally cause NPCs to become exhausted. Randomly going to F, I see that faerie dragons have the mostly useless ability to use telepathy with one another. Only useful if in multiples and even then it's of extraordinarily limited use as I'm not going to have telepathic conversations with myself. And so on. Lots and lots and lots of NPCs and monsters have useless or nearly useless abilities. Why should halflings be different? You're kidding, right? The ability to move through hostile creature to get to better tactical position is pretty good. When I'm describing an NPCs I will inform the players if an NPC is unusually charismatic. It affects their roleplay, so this is a very important feature for NPCs. If PCs are around then AOE can hit them as well. Further, if the halfling is a rogue, which many are, this becomes a very good damage dealing ability. Yep. It's decent. [/QUOTE]
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