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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Neonchameleon" data-source="post: 8703758" data-attributes="member: 87792"><p>You appear to be inventing things here. <em>Nothing</em> says that halflings empathize [sic] <em>rustic</em> comfort. Comfort, yes. But there's no exclusive rusticity. Which means that urban halflings arelikely to run things like bath houses.</p><p></p><p>So a race <em>that emphasises comfort</em> will not have many ammenitiies [sic] or luxuries as other races?</p><p></p><p>Meanwhile the race that emphasises comfort will have things like great masseurs, good bathhouses, and food. If you are in town as an adventurer with gold overflowing your pockets then for preference you study in the elven quarter, shop in the dwarf and gnome quarter, try and hire mercenaries in the dragonborn sixteenth - and <em>stay and spend your nights in the halfling quarter because they care about comfort. </em>That's unless your attitude to comfort is being kowtowed to.</p><p></p><p>And when you want a runner in a city you by default choose a halfling over any other race because they can get through the crowds. And when you choose a guide you want one who is practical and socially minded so again the halfling is by default preferable.</p><p></p><p>Correct me if I'm wrong but what you're saying here is that <em>humans</em> suck as a D&D race. If "just a human village" is a problem then you might want to work on your humans.</p><p></p><p>This is entirely an invention of yours. If we look at what 5e actually says about halflings it says that (a) they are practical and (b) can display remarkable ferocity when those they care about are threatened. And I can not see one single mention of them being actually reliant on other races - this appears to be entirely an invention of yours.</p><p></p><p>As long as they did</p><p></p><p>No. The 5e base halfling lore is fine. The [USER=63508]@Minigiant[/USER] lore is the problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8703758, member: 87792"] You appear to be inventing things here. [I]Nothing[/I] says that halflings empathize [sic] [I]rustic[/I] comfort. Comfort, yes. But there's no exclusive rusticity. Which means that urban halflings arelikely to run things like bath houses. So a race [I]that emphasises comfort[/I] will not have many ammenitiies [sic] or luxuries as other races? Meanwhile the race that emphasises comfort will have things like great masseurs, good bathhouses, and food. If you are in town as an adventurer with gold overflowing your pockets then for preference you study in the elven quarter, shop in the dwarf and gnome quarter, try and hire mercenaries in the dragonborn sixteenth - and [I]stay and spend your nights in the halfling quarter because they care about comfort. [/I]That's unless your attitude to comfort is being kowtowed to. And when you want a runner in a city you by default choose a halfling over any other race because they can get through the crowds. And when you choose a guide you want one who is practical and socially minded so again the halfling is by default preferable. Correct me if I'm wrong but what you're saying here is that [I]humans[/I] suck as a D&D race. If "just a human village" is a problem then you might want to work on your humans. This is entirely an invention of yours. If we look at what 5e actually says about halflings it says that (a) they are practical and (b) can display remarkable ferocity when those they care about are threatened. And I can not see one single mention of them being actually reliant on other races - this appears to be entirely an invention of yours. As long as they did No. The 5e base halfling lore is fine. The [USER=63508]@Minigiant[/USER] lore is the problem. [/QUOTE]
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