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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Neonchameleon" data-source="post: 8703772" data-attributes="member: 87792"><p>They <em>prefer not to</em>. So do I. Nothing says they don't. [USER=63508]@Minigiant[/USER] halflings are not 5e halflings.</p><p></p><p>Once again this is [USER=63508]@Minigiant[/USER] lore that actively contradicts 5e lore. Halflings <em>explicitly make themselves valuable.</em> Which means they do their fair share of the heavy lifting.</p><p></p><p>3.X took out the halfling weapon proficiency because everyone became proficient in slings. As for the halfling's +1 bonus with ranged weapons and slings that they had in 3.5 this went because it was entirely unnecessary. 5e halflings are better than 3.5 halflings with slings and thrown weapons because they get to use dexterity to damage not strength. With halflings no longer getting a penalty they no longer need the bonus.</p><p></p><p>Halflings are in 5e a race that is notably good with slings in a game where everyone can use slings.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8703772, member: 87792"] They [I]prefer not to[/I]. So do I. Nothing says they don't. [USER=63508]@Minigiant[/USER] halflings are not 5e halflings. Once again this is [USER=63508]@Minigiant[/USER] lore that actively contradicts 5e lore. Halflings [I]explicitly make themselves valuable.[/I] Which means they do their fair share of the heavy lifting. 3.X took out the halfling weapon proficiency because everyone became proficient in slings. As for the halfling's +1 bonus with ranged weapons and slings that they had in 3.5 this went because it was entirely unnecessary. 5e halflings are better than 3.5 halflings with slings and thrown weapons because they get to use dexterity to damage not strength. With halflings no longer getting a penalty they no longer need the bonus. Halflings are in 5e a race that is notably good with slings in a game where everyone can use slings. [/QUOTE]
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