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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8703803" data-attributes="member: 6801228"><p>Okay, let's lean into making halflings a proud merchant race then. That's a fine direction to take them that isn't where they currently are. This plays into their stories of being friendly and gregarious, and could even be an extension of their farming tradition, where they raise livestock and make produce, then go out and sell it. They could be the premier trading race of the world, connecting various groups. This is an interesting direction to go. </p><p></p><p>It does have some weirdness if we continue with the halfling rogue/thief route. But I could see Halflings have "friendly rivalries". Like the Gnomes of Zilargo have the penchant for pranking each other, maybe halflings have a penchant for breaking into each others stores and businesses. Rarely to actually steal anything, but in a "it takes a thief to catch a thief" way where they secure a place, break in, and leave a note or a tray of cookies or something equally snarky. </p><p></p><p>What's wrong with rewriting halflings to follow something like this? </p><p></p><p></p><p></p><p></p><p>Are they unique in that they are a blend of the two cultures? Yes. </p><p></p><p>Are they unique in that they can exist without those two cultures? No. </p><p></p><p>The entire point of having a race of people caught between two cultures is that the two cultures matter the most, not that there is a third unique culture that they are a part of. So, it is not a surprise that a half-elf half-human raised in a human city with no elf influence ends up being basically a human. That is expected for the exactly what half-elf stories are like.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8703803, member: 6801228"] Okay, let's lean into making halflings a proud merchant race then. That's a fine direction to take them that isn't where they currently are. This plays into their stories of being friendly and gregarious, and could even be an extension of their farming tradition, where they raise livestock and make produce, then go out and sell it. They could be the premier trading race of the world, connecting various groups. This is an interesting direction to go. It does have some weirdness if we continue with the halfling rogue/thief route. But I could see Halflings have "friendly rivalries". Like the Gnomes of Zilargo have the penchant for pranking each other, maybe halflings have a penchant for breaking into each others stores and businesses. Rarely to actually steal anything, but in a "it takes a thief to catch a thief" way where they secure a place, break in, and leave a note or a tray of cookies or something equally snarky. What's wrong with rewriting halflings to follow something like this? Are they unique in that they are a blend of the two cultures? Yes. Are they unique in that they can exist without those two cultures? No. The entire point of having a race of people caught between two cultures is that the two cultures matter the most, not that there is a third unique culture that they are a part of. So, it is not a surprise that a half-elf half-human raised in a human city with no elf influence ends up being basically a human. That is expected for the exactly what half-elf stories are like. [/QUOTE]
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