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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8703829" data-attributes="member: 6801228"><p>Didn't say it was impossible, but would you find a race whose only difference s having six fingers and a base 12 math system engaging to play? I certainly wouldn't, it isn't a distinction that actually make a difference in the game in any way. </p><p></p><p></p><p></p><p></p><p>Yes. For me and for every other person who has struggled with this. Why do people think this is somehow a counter-argument? "Well, the only people who have trouble are those who have trouble!"... Yes? And? </p><p></p><p>Well, usually the "and" is followed by them explaining how they haven't had trouble, usually by engaging in something that the people who do have trouble don't engage in or don't find interesting.</p><p></p><p></p><p></p><p></p><p>You don't hear strident calls from me to remove halflings either. Please, find a single time of me saying we should remove them in this thread. You won't. Because I haven't said that. Have other people? Sure, but much of their frustration and desire to remove the race is because any attempt to change the race is met with vehement disapproval. So, they say, if they can't change it they want to get rid of it. </p><p></p><p>As for the rest, I know this has worked for you for decades, but "I stick them on random spare farms" is not world-building in my eyes. You'd do just as well to take a bag of d6's, upend them on the map, and have every six be a halfling settlement. It doesn't mean anything. </p><p></p><p>And you mention that you use Hobbit lore, but as we who have trouble have said, we find hobbit lore utterly lacking in anything to build off of. Any attempts to expand hobbit lore are met with vehement denials and recriminations, so... how is "I use the lore you don't" help us find ways to use it that actually work for us? </p><p></p><p>Honestly, your post seems to be mostly "I don't have this problem" Which I'm happy for you, but it doesn't help those of us who DO have this problem.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8703829, member: 6801228"] Didn't say it was impossible, but would you find a race whose only difference s having six fingers and a base 12 math system engaging to play? I certainly wouldn't, it isn't a distinction that actually make a difference in the game in any way. Yes. For me and for every other person who has struggled with this. Why do people think this is somehow a counter-argument? "Well, the only people who have trouble are those who have trouble!"... Yes? And? Well, usually the "and" is followed by them explaining how they haven't had trouble, usually by engaging in something that the people who do have trouble don't engage in or don't find interesting. You don't hear strident calls from me to remove halflings either. Please, find a single time of me saying we should remove them in this thread. You won't. Because I haven't said that. Have other people? Sure, but much of their frustration and desire to remove the race is because any attempt to change the race is met with vehement disapproval. So, they say, if they can't change it they want to get rid of it. As for the rest, I know this has worked for you for decades, but "I stick them on random spare farms" is not world-building in my eyes. You'd do just as well to take a bag of d6's, upend them on the map, and have every six be a halfling settlement. It doesn't mean anything. And you mention that you use Hobbit lore, but as we who have trouble have said, we find hobbit lore utterly lacking in anything to build off of. Any attempts to expand hobbit lore are met with vehement denials and recriminations, so... how is "I use the lore you don't" help us find ways to use it that actually work for us? Honestly, your post seems to be mostly "I don't have this problem" Which I'm happy for you, but it doesn't help those of us who DO have this problem. [/QUOTE]
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