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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8703904" data-attributes="member: 29398"><p>As adventurers; also in general the rural ones are very good farmers, the urban ones (and some rural ones) are very good cooks, the far-southern ones are sailors, and there are many who fall outside/beyond these very rough guidelines. Societally their main ethos is live and let live: leave them alone and they'll leave you alone, but if you piss 'em off you might be in for a rude surprise on learning how tough and bloody-minded they can be when put to it. Further, NPC Hobbits get the same to-hit bonus to thrown missiles as do PC Hobbits.</p><p></p><p>Their homelands are usually-isolated shires, but just like any other kindred species they can and do live anywhere people will accept them; and acceptance is usually pretty easy to come by if you can cook like a typical Hobbit can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Their known homelands have historical reasons for being where they are.</p><p></p><p>They have their own pantheon of a half-dozen deities or so, one of whom is unique among all in my game: a pacifist god to whose Clerics <strong>all</strong> weapon use is banned. (I'm interested to see how it goes if anyone ever tries playing one of these, so far no-one has)</p><p></p><p>In play they can be any class except Ranger - despite their inherent toughness the living-rough woodsy lifestyle just doesn't suit them. (this probably won't last forever; next campaign I'll likely open Ranger up for them while shutting down the arcane-caster classes, as Hobbit arcanists are proving to be a balance headache even to me who doesn't much care about balance) Thief, Assassin, or Cleric best suits them, and there are no level caps other than those imposed on everyone by some classes (e.g. Assassin caps at 15th no matter what you are). They also make good Bards - and overly-stupendous mages, hence my issue above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8703904, member: 29398"] As adventurers; also in general the rural ones are very good farmers, the urban ones (and some rural ones) are very good cooks, the far-southern ones are sailors, and there are many who fall outside/beyond these very rough guidelines. Societally their main ethos is live and let live: leave them alone and they'll leave you alone, but if you piss 'em off you might be in for a rude surprise on learning how tough and bloody-minded they can be when put to it. Further, NPC Hobbits get the same to-hit bonus to thrown missiles as do PC Hobbits. Their homelands are usually-isolated shires, but just like any other kindred species they can and do live anywhere people will accept them; and acceptance is usually pretty easy to come by if you can cook like a typical Hobbit can. :) Their known homelands have historical reasons for being where they are. They have their own pantheon of a half-dozen deities or so, one of whom is unique among all in my game: a pacifist god to whose Clerics [B]all[/B] weapon use is banned. (I'm interested to see how it goes if anyone ever tries playing one of these, so far no-one has) In play they can be any class except Ranger - despite their inherent toughness the living-rough woodsy lifestyle just doesn't suit them. (this probably won't last forever; next campaign I'll likely open Ranger up for them while shutting down the arcane-caster classes, as Hobbit arcanists are proving to be a balance headache even to me who doesn't much care about balance) Thief, Assassin, or Cleric best suits them, and there are no level caps other than those imposed on everyone by some classes (e.g. Assassin caps at 15th no matter what you are). They also make good Bards - and overly-stupendous mages, hence my issue above. :) [/QUOTE]
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