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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8704427" data-attributes="member: 6801228"><p>Yes, you have helped lay out some of the reasons Lizardfolk need a rewrite if they are going to be a common PC race. This and the fact that "savage humanoid" is such an overstocked area of the game for enemies is part of why I've wondered about writing them out and not using them. Especially since their deep lore involves utterly rejecting the idea of intelligence and venerating stupidity. I hate that for my games, so I need to either completely rewrite them, or eject them. And since I have yet to think of a good reason to have them, I lean towards the latter. </p><p></p><p>Now, if we are done with the "whataboutism" can we go back to considering that halflings might need a rewrite as well?</p><p></p><p></p><p></p><p>And some games focus on them being rejected for their devilish heritage, and others focus on the fact that tieflings have existed for centuries and it is pretty commonly known that they didn't do anything evil themselves, and that they don't want to write a story about how an entire race is punished for "the sins of the father" </p><p></p><p>Does that make sense? Well, considering we'd think it is pretty heinous to execute the great-grandchildren of Nazi war criminals.... yes, I'd say that makes a lot of sense. </p><p></p><p>Now, if we are done with the second round of "whataboutism" can we go back to considering halflings and how we can address them?</p><p></p><p></p><p></p><p>And halflings fail to make the game world more vibrant and exciting. So they are failing their reason to exist. So we might want to fix that.</p><p></p><p></p><p></p><p>"If you are creative" is just a cop-out, in my opinion. It tells us that those of us complaining and trying to fix the thing are just bad at being creative, which is insulting without giving anything to the conversation. </p><p></p><p>Halflings do not give us the tools that many other races do to help make them interesting. That says nothing about our lack of creativity, it says something about how halflings were written. And blaming us and saying there isn't a problem doesn't help address how halflings are written.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8704427, member: 6801228"] Yes, you have helped lay out some of the reasons Lizardfolk need a rewrite if they are going to be a common PC race. This and the fact that "savage humanoid" is such an overstocked area of the game for enemies is part of why I've wondered about writing them out and not using them. Especially since their deep lore involves utterly rejecting the idea of intelligence and venerating stupidity. I hate that for my games, so I need to either completely rewrite them, or eject them. And since I have yet to think of a good reason to have them, I lean towards the latter. Now, if we are done with the "whataboutism" can we go back to considering that halflings might need a rewrite as well? And some games focus on them being rejected for their devilish heritage, and others focus on the fact that tieflings have existed for centuries and it is pretty commonly known that they didn't do anything evil themselves, and that they don't want to write a story about how an entire race is punished for "the sins of the father" Does that make sense? Well, considering we'd think it is pretty heinous to execute the great-grandchildren of Nazi war criminals.... yes, I'd say that makes a lot of sense. Now, if we are done with the second round of "whataboutism" can we go back to considering halflings and how we can address them? And halflings fail to make the game world more vibrant and exciting. So they are failing their reason to exist. So we might want to fix that. "If you are creative" is just a cop-out, in my opinion. It tells us that those of us complaining and trying to fix the thing are just bad at being creative, which is insulting without giving anything to the conversation. Halflings do not give us the tools that many other races do to help make them interesting. That says nothing about our lack of creativity, it says something about how halflings were written. And blaming us and saying there isn't a problem doesn't help address how halflings are written. [/QUOTE]
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