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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8704521" data-attributes="member: 6915329"><p>In what ways are humans, elves, and dwarfs uniquely evil?</p><p></p><p>And I don't mean drow or duegar, because we're not talking about Always Evil races here (or races that were once upon a time written as Always Evil). I mean, what would make a wood elf or mountain dwarf evil that is totally unique to them?</p><p></p><p>If you can't think of anything specific to such a being that no other race would share, then why demand that halflings be so unique?</p><p></p><p><em>I </em>had a BBEG halfling who was a cultist of Vecna and who was posing as a charismatic tent preacher, trying to convert people into worshipping "The Undying King." He even brought people back to life! (Well, all the townsfolk thought they were alive...) He had a whole town wrapped around his fingers because he was good at what he did. The players hated him. Having this charismatic tent preacher be a different race, the game would have had a different feel.</p><p></p><p>I also had a greenhag whose preferred illusory form was halfling-shaped. In fact, she was the hook for the cultist, because she wanted the PCs to retrieve her daughter, who had decided to go off with the preacher.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8704521, member: 6915329"] In what ways are humans, elves, and dwarfs uniquely evil? And I don't mean drow or duegar, because we're not talking about Always Evil races here (or races that were once upon a time written as Always Evil). I mean, what would make a wood elf or mountain dwarf evil that is totally unique to them? If you can't think of anything specific to such a being that no other race would share, then why demand that halflings be so unique? [I]I [/I]had a BBEG halfling who was a cultist of Vecna and who was posing as a charismatic tent preacher, trying to convert people into worshipping "The Undying King." He even brought people back to life! (Well, all the townsfolk thought they were alive...) He had a whole town wrapped around his fingers because he was good at what he did. The players hated him. Having this charismatic tent preacher be a different race, the game would have had a different feel. I also had a greenhag whose preferred illusory form was halfling-shaped. In fact, she was the hook for the cultist, because she wanted the PCs to retrieve her daughter, who had decided to go off with the preacher. [/QUOTE]
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