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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8704793" data-attributes="member: 6801228"><p>So, nothing at all like my example.</p><p></p><p></p><p></p><p>Right, none of this applies to 5e, the thing we are discussing. In 5e the halflings don't have unique nimbleness and toughness. They don't get bonuses to thrown or fired missiles. They have no penalities strength or wisdom. They have no bans on weapons. </p><p></p><p>And most games are not based in Tolkien. </p><p></p><p>So, why must they have something unique? Because if they don't have something as a hook, then what's the point of having them? I know for you, being hobbits from Tolkien is a hook, but for me and other players I know? That isn't worth anything. We don't dislike Tolkien, but there is far more to fantasy we want to emulate. There are tropes we don't have, and just "is short" isn't enough for us to latch onto and say "Oh, this will make an interesting character." And if it is... there are currently 17 other short races who ALSO have something else unique about them. </p><p></p><p>And it doesn't have to be the most unique and special idea ever, but it has to be something that we can utilize.</p><p></p><p></p><p></p><p>Really? I'd think the answers are rather obvious.</p><p></p><p></p><p></p><p>Which, again, has nothing to do with 5e which is what is being discussed. And I think this is rather telling, because allowing equal access to all classes has highlighted that the halflings didn't actually have anything special. And many of the restrictions from older editions were set aside because people didn't like them. I don't want to be penalized for playing the character I want to play, just because someone wants to try and make a reality simulator, </p><p></p><p>If halflings/hobbits can't survive being in a modern game, then that's not a detriment to the game in my opinion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8704793, member: 6801228"] So, nothing at all like my example. Right, none of this applies to 5e, the thing we are discussing. In 5e the halflings don't have unique nimbleness and toughness. They don't get bonuses to thrown or fired missiles. They have no penalities strength or wisdom. They have no bans on weapons. And most games are not based in Tolkien. So, why must they have something unique? Because if they don't have something as a hook, then what's the point of having them? I know for you, being hobbits from Tolkien is a hook, but for me and other players I know? That isn't worth anything. We don't dislike Tolkien, but there is far more to fantasy we want to emulate. There are tropes we don't have, and just "is short" isn't enough for us to latch onto and say "Oh, this will make an interesting character." And if it is... there are currently 17 other short races who ALSO have something else unique about them. And it doesn't have to be the most unique and special idea ever, but it has to be something that we can utilize. Really? I'd think the answers are rather obvious. Which, again, has nothing to do with 5e which is what is being discussed. And I think this is rather telling, because allowing equal access to all classes has highlighted that the halflings didn't actually have anything special. And many of the restrictions from older editions were set aside because people didn't like them. I don't want to be penalized for playing the character I want to play, just because someone wants to try and make a reality simulator, If halflings/hobbits can't survive being in a modern game, then that's not a detriment to the game in my opinion. [/QUOTE]
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