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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8704836" data-attributes="member: 29398"><p>You might be discussing 5e. I'm discussing Hobbits, which are sadly now called Halflings.</p><p></p><p>Which tells me the problem doesn't lie with the species itself but with the edition design that has taken away all that made them unique-unusual-interesting.</p><p></p><p>Al I can say there is, looking to earlier editions for inspiration, Houserules Are Your Friend.</p><p></p><p>Seems a bit circular from here - the edition design strips away everything that made them special leading to complaints that they aren't special enough.</p><p></p><p> On a broad level, I'm sad to say, it's thinking like this which got us into this mess.</p><p></p><p>Of course people don't like restrictions - but never once do they complain about the corresponding benefits in other areas that balance those restrictions out.</p><p></p><p>As for "playing the character you want to play", sorry, but just because there's (round numbers) 30 species and 20 classes doesn't necessarily mean that all 600 species-class combinations have to be - or should be - designed as being equally viable; and I posit that doing so would make the game a lesser thing.</p><p></p><p>Unless all species are made mechanically the same (or very close) a player's choice of either species or class - either one - should IMO strongly influence the choice of the other.</p><p></p><p>Where in my view the detriment is the monster species that are taking their place.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8704836, member: 29398"] You might be discussing 5e. I'm discussing Hobbits, which are sadly now called Halflings. Which tells me the problem doesn't lie with the species itself but with the edition design that has taken away all that made them unique-unusual-interesting. Al I can say there is, looking to earlier editions for inspiration, Houserules Are Your Friend. Seems a bit circular from here - the edition design strips away everything that made them special leading to complaints that they aren't special enough. On a broad level, I'm sad to say, it's thinking like this which got us into this mess. Of course people don't like restrictions - but never once do they complain about the corresponding benefits in other areas that balance those restrictions out. As for "playing the character you want to play", sorry, but just because there's (round numbers) 30 species and 20 classes doesn't necessarily mean that all 600 species-class combinations have to be - or should be - designed as being equally viable; and I posit that doing so would make the game a lesser thing. Unless all species are made mechanically the same (or very close) a player's choice of either species or class - either one - should IMO strongly influence the choice of the other. Where in my view the detriment is the monster species that are taking their place. [/QUOTE]
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