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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Lanefan" data-source="post: 8705717" data-attributes="member: 29398"><p>It's helpful in that it allows me to look at these things from a broader perspective than just within 5e and bring that perspective to these discussions.</p><p></p><p>That, and to me the rules of any edition exist only as a foundation on which to kitbash the bespoke system best suited to a given DM's own table. Which means, if you don't like the way 5e mechanically does its Hobbits, kitbash them until you do like it. WotC ain't gonna fix 'em for you.</p><p></p><p>And...how is bonuses to throwing things any weirder than various other abilities some creatures get?</p><p></p><p>Where I think a character's species <strong>should</strong> have a lot to say abut many of these things. Yes, any species can <em>try</em> almost any of these things (I still like the idea of some species being flat-out unable to be certain classes e.g. no Dwarf Wizards) but some species will be better suited for some types of activities and-or classes simply by what they are, and in some cases your species will fight you if you want to play it as a particular class. Otherwise you might as well get rid of all the PC-playable species except Humans, as there's no good reason to keep the rest.</p><p></p><p>My point is that not all of those combinations of things should be equal.</p><p></p><p>Missing some restriction until it's too late in a heavy system like PF is perfectly understandable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, were it me; on hitting that speed bump I'd have asked myself whether the species or the class was more important to my concept (but see below), and on the fly changed the one that was not.</p><p></p><p>This is something I don't mind, within reason. I don't see making the non-standard decision as punishment, though; I see it as an intentional decision to play against type and see how it goes. Sometimes it works out hella well. Other times it doesn't; and the same can be said for characters who didn't go down a non-standard path.</p><p></p><p>Then again, and this is probably worth noting as it seems a different approach than yours, I rarely if ever start the roll-up process with anything more than a vague idea of what I want to end up with, as I know the odds of the dice giving me what I want are sometimes slim. Going in to the char-gen process with a character concept already fully-formed is IMO a recipe for disappointment.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8705717, member: 29398"] It's helpful in that it allows me to look at these things from a broader perspective than just within 5e and bring that perspective to these discussions. That, and to me the rules of any edition exist only as a foundation on which to kitbash the bespoke system best suited to a given DM's own table. Which means, if you don't like the way 5e mechanically does its Hobbits, kitbash them until you do like it. WotC ain't gonna fix 'em for you. And...how is bonuses to throwing things any weirder than various other abilities some creatures get? Where I think a character's species [B]should[/B] have a lot to say abut many of these things. Yes, any species can [I]try[/I] almost any of these things (I still like the idea of some species being flat-out unable to be certain classes e.g. no Dwarf Wizards) but some species will be better suited for some types of activities and-or classes simply by what they are, and in some cases your species will fight you if you want to play it as a particular class. Otherwise you might as well get rid of all the PC-playable species except Humans, as there's no good reason to keep the rest. My point is that not all of those combinations of things should be equal. Missing some restriction until it's too late in a heavy system like PF is perfectly understandable. :) That said, were it me; on hitting that speed bump I'd have asked myself whether the species or the class was more important to my concept (but see below), and on the fly changed the one that was not. This is something I don't mind, within reason. I don't see making the non-standard decision as punishment, though; I see it as an intentional decision to play against type and see how it goes. Sometimes it works out hella well. Other times it doesn't; and the same can be said for characters who didn't go down a non-standard path. Then again, and this is probably worth noting as it seems a different approach than yours, I rarely if ever start the roll-up process with anything more than a vague idea of what I want to end up with, as I know the odds of the dice giving me what I want are sometimes slim. Going in to the char-gen process with a character concept already fully-formed is IMO a recipe for disappointment. [/QUOTE]
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