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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8705958" data-attributes="member: 6801228"><p><em>sigh</em> </p><p></p><p>Firstly, I would think it is obvious from the fact that since I've been discussing changing them, and have done multiple homebrew things in this thread, that saying "just kitbash them" is kind of pointless. What do you think I'm having the discussions I'm having for? Why do you think I'm talking about changing halflings except to change halflings? </p><p></p><p>As for "WoTC won't fix it" well... what do you think happens when 6e is released and Halfling lore is unchanged? And then 7e, and then 8e. If I just fixed it myself and never interacted with the larger community about why it NEEDED to be fixed, then no one is going to put pressure on changing it, and then the next person in line is going to look at the game, and potentiall be dissatisfied. They might even involve themselves in discussions about how this isn't working, while people tell them that if they don't like it, they can just change it themselves. Which then gets repeated for the next person. And the next person. </p><p></p><p>It seems to me that instead of shutting up and sitting alone in my room rewriting the game lore, it might be useful to push on the gears a little and talk to other people about why the game lore needs rewritten, so that the conversation might be heard and down the line someone actually bothers to change it.</p><p></p><p></p><p></p><p>Because it should then apply to all ranged attacks. And no one gets bonuses to all of a single type of attack, because that doesn't really make sense. The only counter-example might be the upcoming Giff, if they get a boost to strength based melee attacks, but that will be a first.</p><p></p><p></p><p></p><p>I disagree. Both in that I find plenty of value in fantasy races without limiting their capabilities and denying them access to sections of the game, and that those combinations should not be equal. There is no reason that a dwarven wizard cannot exist, and no reason that a dwarven wizard cannot be as good as an Elven or Tiefling Wizard.</p><p></p><p></p><p></p><p>I disagree. The few times I've gone into a game with "let's see what I randomly get" I've gotten character's I have no interest in. And with no interest in them, I can't role-play them or enjoy the game. I tried making a bard not too long ago, but all the bard options left me cold and therefore I didn't try and make a bard and went with a different class. Because I want to approach the game with excitement, not with "eh, I guess this is what I'm doing." </p><p></p><p>And the inevitable response always seems to be "that's a you problem" but.. yeah, that's the point. If I don't want to play a bard, any attempt to force me to play one is going to be resisted. But if there is an interesting race that is now restricted where their only good options involve playing a bard.... well, now I can't play that race. Because someone decided that arbitrary limitations are interesting.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8705958, member: 6801228"] [I]sigh[/I] Firstly, I would think it is obvious from the fact that since I've been discussing changing them, and have done multiple homebrew things in this thread, that saying "just kitbash them" is kind of pointless. What do you think I'm having the discussions I'm having for? Why do you think I'm talking about changing halflings except to change halflings? As for "WoTC won't fix it" well... what do you think happens when 6e is released and Halfling lore is unchanged? And then 7e, and then 8e. If I just fixed it myself and never interacted with the larger community about why it NEEDED to be fixed, then no one is going to put pressure on changing it, and then the next person in line is going to look at the game, and potentiall be dissatisfied. They might even involve themselves in discussions about how this isn't working, while people tell them that if they don't like it, they can just change it themselves. Which then gets repeated for the next person. And the next person. It seems to me that instead of shutting up and sitting alone in my room rewriting the game lore, it might be useful to push on the gears a little and talk to other people about why the game lore needs rewritten, so that the conversation might be heard and down the line someone actually bothers to change it. Because it should then apply to all ranged attacks. And no one gets bonuses to all of a single type of attack, because that doesn't really make sense. The only counter-example might be the upcoming Giff, if they get a boost to strength based melee attacks, but that will be a first. I disagree. Both in that I find plenty of value in fantasy races without limiting their capabilities and denying them access to sections of the game, and that those combinations should not be equal. There is no reason that a dwarven wizard cannot exist, and no reason that a dwarven wizard cannot be as good as an Elven or Tiefling Wizard. I disagree. The few times I've gone into a game with "let's see what I randomly get" I've gotten character's I have no interest in. And with no interest in them, I can't role-play them or enjoy the game. I tried making a bard not too long ago, but all the bard options left me cold and therefore I didn't try and make a bard and went with a different class. Because I want to approach the game with excitement, not with "eh, I guess this is what I'm doing." And the inevitable response always seems to be "that's a you problem" but.. yeah, that's the point. If I don't want to play a bard, any attempt to force me to play one is going to be resisted. But if there is an interesting race that is now restricted where their only good options involve playing a bard.... well, now I can't play that race. Because someone decided that arbitrary limitations are interesting. [/QUOTE]
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