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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8706768" data-attributes="member: 6914290"><p>No..I'm not. The question was..if they <strong><em>have</em></strong> to make the choice, what do they choose?</p><p></p><p>If I give you 1 acre of land on which you can build a 1 acre mine or a 1 acre theater, you don't get to build both. If you have 2 workers who can put in 40 hours a week on construction each, you have 80 dwarf-hours you can put toward construction for that week. If the mine and the theater both require 80 dwarf hours per week to build, one thing will have to get built before the other. The choice they make for how these resources get spent is a reflection of their values.</p><p></p><p>I'm not saying there are no theaters in dwarftown. I'm saying that dwarves as a society would build fewer theaters and those theaters would likely be worse, because theatre, in general, is lower on the Dwarven priority list.</p><p></p><p>This isn't anything radical. It works exactly the same way in the real world. If people care more about a thing, more resources get allocated to that thing.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8706768, member: 6914290"] No..I'm not. The question was..if they [B][I]have[/I][/B] to make the choice, what do they choose? If I give you 1 acre of land on which you can build a 1 acre mine or a 1 acre theater, you don't get to build both. If you have 2 workers who can put in 40 hours a week on construction each, you have 80 dwarf-hours you can put toward construction for that week. If the mine and the theater both require 80 dwarf hours per week to build, one thing will have to get built before the other. The choice they make for how these resources get spent is a reflection of their values. I'm not saying there are no theaters in dwarftown. I'm saying that dwarves as a society would build fewer theaters and those theaters would likely be worse, because theatre, in general, is lower on the Dwarven priority list. This isn't anything radical. It works exactly the same way in the real world. If people care more about a thing, more resources get allocated to that thing. [/QUOTE]
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