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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Mind of tempest" data-source="post: 8706803" data-attributes="member: 7029233"><p>that is not how city construction works as your working in a vacuum and land good for mining and good for a theatre have completely separate traits, yo tend to in most places of the world have fewer theatres than mine as you only need many when you have truly massive cites.</p><p></p><p>white room theory does not work on city construction in a realist situation, you are literally thinking like a video game, the city could stand for centuries thus mines dry up and at some point, a theatre could be built no culture is static ever.</p><p>also, they are dwarves building things properly is basically morally good in their eyes to make something badly is an insult to dwarfdom.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 8706803, member: 7029233"] that is not how city construction works as your working in a vacuum and land good for mining and good for a theatre have completely separate traits, yo tend to in most places of the world have fewer theatres than mine as you only need many when you have truly massive cites. white room theory does not work on city construction in a realist situation, you are literally thinking like a video game, the city could stand for centuries thus mines dry up and at some point, a theatre could be built no culture is static ever. also, they are dwarves building things properly is basically morally good in their eyes to make something badly is an insult to dwarfdom. [/QUOTE]
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RPG Evolution: The Trouble with Halflings
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