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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8707985" data-attributes="member: 6914290"><p>Morality is not inherently tied to what you do.</p><p></p><p>"I help people because it makes me look better"</p><p>is different from..</p><p></p><p>"I help people because it gives me physical pleasure (or a failure to do so causes me physical pain)"</p><p>is different from..</p><p></p><p>"I help people because I'm afraid God will smite me if i don't"</p><p>is different from..</p><p></p><p>"I help people because its a way I can control them"</p><p>is different from..</p><p></p><p>"I help people because I'll get a reward"</p><p>is different from..</p><p></p><p>"I help people because I never learned there was another option"</p><p>is different from..</p><p></p><p>"I help <em>my</em> people because I think <em>my</em> people are worthwhile and deserving of help even if I don't get anything out of it"</p><p>is different from..</p><p></p><p>"I help <em>all</em> people because I think <em>all</em> people are worthwhile and deserving of help even if I don't get anything out of it"</p><p></p><p>Maybe they're hedonists and thats how they get off. Maybe they use help as a form of currency. Maybe it's a form of governance. Maybe they are just a little nicer. It can be any, some, all, or none of these.</p><p></p><p>From a worldbuilding perspective, you can use all kinds of motivations as the underlying reason for halfling helpfulness (or Dwarven crafting, Elven spellcasting, etc.) and arrive at a whole spectrum of "morality" underpinning that society.</p><p></p><p>No matter the road you take, you still wind up with a civilization that prioritizes helping people over doing other things.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8707985, member: 6914290"] Morality is not inherently tied to what you do. "I help people because it makes me look better" is different from.. "I help people because it gives me physical pleasure (or a failure to do so causes me physical pain)" is different from.. "I help people because I'm afraid God will smite me if i don't" is different from.. "I help people because its a way I can control them" is different from.. "I help people because I'll get a reward" is different from.. "I help people because I never learned there was another option" is different from.. "I help [I]my[/I] people because I think [I]my[/I] people are worthwhile and deserving of help even if I don't get anything out of it" is different from.. "I help [I]all[/I] people because I think [I]all[/I] people are worthwhile and deserving of help even if I don't get anything out of it" Maybe they're hedonists and thats how they get off. Maybe they use help as a form of currency. Maybe it's a form of governance. Maybe they are just a little nicer. It can be any, some, all, or none of these. From a worldbuilding perspective, you can use all kinds of motivations as the underlying reason for halfling helpfulness (or Dwarven crafting, Elven spellcasting, etc.) and arrive at a whole spectrum of "morality" underpinning that society. No matter the road you take, you still wind up with a civilization that prioritizes helping people over doing other things. [/QUOTE]
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