Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8708337" data-attributes="member: 6801228"><p>Ah, I should have scrolled down before posting my last reply. Apologies. </p><p></p><p>Good organizations exist. They exist to do good and they exist made up of people with goodness in their hearts. They go out and help people in a variety of ways. </p><p></p><p>Are making halflings the goodest of good people who always want to help a problem? In so much that this is their defining feature? Yes. Not because halflings can't be good, or because good people can't be flawed, but because it puts halflings on a pedestal. I may not like alignment, but I recognize that the key defining thing DnD has used to differentiate good and evil is a simple question of selfishness versus helping other people. </p><p></p><p>Dwarves care about crafting, and that is something we have decided is inherent to dwarfness and their crafting of tools or buildings can be done to help people, or not to help people. Elves are deeply into magic, and that magic can be used to help people, or not to help people. Humans are ambitious and driven, and that drive can be used to help people, or not to help people. </p><p></p><p>But if halflings help people, if that is their defining trait.... helping people can't be used to not help people. And so, unlike the other major races who can use their defining traits in different ways, halflings are directed towards a single path. They will always help people, and that makes them better than other people. Sure, a halfling might be a drunk who cheats on his wife, but he'll always help those in need, while a human who is a drunk who cheats on his wife probably doesn't. Halflings always have one of the most redemptive traits we give out. Caring for other people. </p><p></p><p>And that is why it is a world-building problem. Not because good people can't exist. Not because good people can't be flawed. But because saying that has a race you are predisposed to good is a bad thing to do in world-building. This isn't about halflings being fractionally more likely to be part of good organizations (which again, hilarious that this is our route for the most well-known thief and mafia race in the game) but is about defining the race based on a trait that is inherently selfless and good.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8708337, member: 6801228"] Ah, I should have scrolled down before posting my last reply. Apologies. Good organizations exist. They exist to do good and they exist made up of people with goodness in their hearts. They go out and help people in a variety of ways. Are making halflings the goodest of good people who always want to help a problem? In so much that this is their defining feature? Yes. Not because halflings can't be good, or because good people can't be flawed, but because it puts halflings on a pedestal. I may not like alignment, but I recognize that the key defining thing DnD has used to differentiate good and evil is a simple question of selfishness versus helping other people. Dwarves care about crafting, and that is something we have decided is inherent to dwarfness and their crafting of tools or buildings can be done to help people, or not to help people. Elves are deeply into magic, and that magic can be used to help people, or not to help people. Humans are ambitious and driven, and that drive can be used to help people, or not to help people. But if halflings help people, if that is their defining trait.... helping people can't be used to not help people. And so, unlike the other major races who can use their defining traits in different ways, halflings are directed towards a single path. They will always help people, and that makes them better than other people. Sure, a halfling might be a drunk who cheats on his wife, but he'll always help those in need, while a human who is a drunk who cheats on his wife probably doesn't. Halflings always have one of the most redemptive traits we give out. Caring for other people. And that is why it is a world-building problem. Not because good people can't exist. Not because good people can't be flawed. But because saying that has a race you are predisposed to good is a bad thing to do in world-building. This isn't about halflings being fractionally more likely to be part of good organizations (which again, hilarious that this is our route for the most well-known thief and mafia race in the game) but is about defining the race based on a trait that is inherently selfless and good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: The Trouble with Halflings
Top