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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Faolyn" data-source="post: 8708418" data-attributes="member: 6915329"><p>Why would they be hundreds of miles away? If there's a world-shaking event going on, it would be shaking their world as well. You think invading demons and armies of undead are just going to ignore halfling towns? At the very least, they'd want to defend their own settlements. And if halflings are believers in helping others, then they'd be supporting the war effort. Soldiers who are alive and fed because of halfling help are going to want to defend halfling homes.</p><p></p><p>Plus, lots of them live in human cities. Which, you know, the BBEGs tend to want to destroy or conquor.</p><p></p><p></p><p>Because lots of people are able to think of ways to use them well. It literally took me five seconds to realize what part halflings could play in a major event of any size if they weren't front-line fighters. I'm sure you can spend five minutes coming up with ideas on your own. If you don't think they have any real importance, it's entirely because you have decided that.</p><p></p><p></p><p>To quote a thing I've heard about Changeling: the Dreaming: they are the light which causes the shadows. You use them to show how dark the rest of the world is in comparison. And to quote Isaac Asimov on why he didn't like dystopias (or utopias): you can't make a symphony on just one note. And If you don't have anything good in a grim setting, then it's just dark edgy angsty boringness. As some people put it, a pizza cutter: all edge and no point. If everything sucks all the time, why play in it? And I say this as someone who likes running horror and likes Ravenloft, where you literally <em>can't </em>defeat the Dark Powers. </p><p></p><p>You have small moments of goodness and triumph, and it makes fighting the darkness more satisfying. And halflings are, by definition, small moments of good and triumph.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8708418, member: 6915329"] Why would they be hundreds of miles away? If there's a world-shaking event going on, it would be shaking their world as well. You think invading demons and armies of undead are just going to ignore halfling towns? At the very least, they'd want to defend their own settlements. And if halflings are believers in helping others, then they'd be supporting the war effort. Soldiers who are alive and fed because of halfling help are going to want to defend halfling homes. Plus, lots of them live in human cities. Which, you know, the BBEGs tend to want to destroy or conquor. Because lots of people are able to think of ways to use them well. It literally took me five seconds to realize what part halflings could play in a major event of any size if they weren't front-line fighters. I'm sure you can spend five minutes coming up with ideas on your own. If you don't think they have any real importance, it's entirely because you have decided that. To quote a thing I've heard about Changeling: the Dreaming: they are the light which causes the shadows. You use them to show how dark the rest of the world is in comparison. And to quote Isaac Asimov on why he didn't like dystopias (or utopias): you can't make a symphony on just one note. And If you don't have anything good in a grim setting, then it's just dark edgy angsty boringness. As some people put it, a pizza cutter: all edge and no point. If everything sucks all the time, why play in it? And I say this as someone who likes running horror and likes Ravenloft, where you literally [I]can't [/I]defeat the Dark Powers. You have small moments of goodness and triumph, and it makes fighting the darkness more satisfying. And halflings are, by definition, small moments of good and triumph. [/QUOTE]
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