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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Gammadoodler" data-source="post: 8709022" data-attributes="member: 6914290"><p>We can have bests in all kinds of activities except good behavior? That's silly.</p><p></p><p>Small races do not have less carrying capacity in 5e, tiny races do. (Note that this means that halflings are stronger on a pound for pound basis than most medium-sized races).</p><p></p><p>The difficulty with heavy weapons mostly just "forces" them into using one handed weapons (and shields presumably). It mostly a limit on versatility rather than effectiveness. Grappling is an issue, and the heavy trait on the longbow hurts, but this is consistent across all small races. On the other hand, the fact that they are small gives them access to mounts that medium sized creatures can't use (e.g. medium sized flyers or burrowers). And they can fit in spaces that larger creatures can't. This is mostly a wash on an even playing field. On home turf, the advantages for halflings would be huge.</p><p></p><p>They are known for being cooperative and ferocious (when threatened). Lucky, Bravery, Halfling Nimbleness and <strong>all</strong> the PHB subclass features are combat-relevant, even moreso in a war scenario than in normal D&D encounters as critical failures can be more impactful, frightened can be impactful, poison can be impactful, and it is much more likely for there to be a bunch of medium-sized or larger creatures to get through and/or hide behind on the way to high value targets.</p><p></p><p>Seriously, Halfling Nimbleness, by itself would completely change how an army would have to organize itself to fight against it. There would be no front line. Flanks could and would be happening everywhere.</p><p></p><p>On a normal battlefield, halfling would be dangerous. In a war for their homeland, halflings would be terrifying.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8709022, member: 6914290"] We can have bests in all kinds of activities except good behavior? That's silly. Small races do not have less carrying capacity in 5e, tiny races do. (Note that this means that halflings are stronger on a pound for pound basis than most medium-sized races). The difficulty with heavy weapons mostly just "forces" them into using one handed weapons (and shields presumably). It mostly a limit on versatility rather than effectiveness. Grappling is an issue, and the heavy trait on the longbow hurts, but this is consistent across all small races. On the other hand, the fact that they are small gives them access to mounts that medium sized creatures can't use (e.g. medium sized flyers or burrowers). And they can fit in spaces that larger creatures can't. This is mostly a wash on an even playing field. On home turf, the advantages for halflings would be huge. They are known for being cooperative and ferocious (when threatened). Lucky, Bravery, Halfling Nimbleness and [B]all[/B] the PHB subclass features are combat-relevant, even moreso in a war scenario than in normal D&D encounters as critical failures can be more impactful, frightened can be impactful, poison can be impactful, and it is much more likely for there to be a bunch of medium-sized or larger creatures to get through and/or hide behind on the way to high value targets. Seriously, Halfling Nimbleness, by itself would completely change how an army would have to organize itself to fight against it. There would be no front line. Flanks could and would be happening everywhere. On a normal battlefield, halfling would be dangerous. In a war for their homeland, halflings would be terrifying. [/QUOTE]
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