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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Neonchameleon" data-source="post: 8709385" data-attributes="member: 87792"><p>If they can (a) find them and (b) get into them. As I've mentioned my halfling villages have the halflings dwell in holes made largely by move earth. They are hard to find (and yes, that's a cantrip). And they have areas that even halflings have to squeeze to get into - so bigger folks are going to not be able to. </p><p></p><p>What this means is that the only way into a hobbit hole (if you can find it) for most races is by <em>digging</em>. Something that can be done but takes a lot of time compared to just beating the door down or burning things. And burning the fields won't get the stores.</p><p></p><p>This is absolutely wrong. In skirmishers vs skirmishers ranged weapons let you support the rest of your allies in a way melee weapons don't - and ranged weapons are controlled by dexterity. Halflings of course have a dex bonus. </p><p></p><p>Skirmishers vs skirmishers therefore is good for halflings. It's also good for elves - but the crippling weakness elves have is they have long lifespans and don't breed fast so every casualty suffered in a war takes decades to replace.</p><p></p><p>By working together, protecting their own, and healing the injured.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8709385, member: 87792"] If they can (a) find them and (b) get into them. As I've mentioned my halfling villages have the halflings dwell in holes made largely by move earth. They are hard to find (and yes, that's a cantrip). And they have areas that even halflings have to squeeze to get into - so bigger folks are going to not be able to. What this means is that the only way into a hobbit hole (if you can find it) for most races is by [I]digging[/I]. Something that can be done but takes a lot of time compared to just beating the door down or burning things. And burning the fields won't get the stores. This is absolutely wrong. In skirmishers vs skirmishers ranged weapons let you support the rest of your allies in a way melee weapons don't - and ranged weapons are controlled by dexterity. Halflings of course have a dex bonus. Skirmishers vs skirmishers therefore is good for halflings. It's also good for elves - but the crippling weakness elves have is they have long lifespans and don't breed fast so every casualty suffered in a war takes decades to replace. By working together, protecting their own, and healing the injured. [/QUOTE]
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