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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Irlo" data-source="post: 8709630" data-attributes="member: 7028372"><p>I can see the post. That post was made in the context of a conversation. I am paraphrasing and I'm likely to misrepresent someone's particular point, but here I'm speaking for myself and not trying to justify anyone else's arguments. Someone suggested that because halflings don't act in big ways with kingdoms and armies that they couldn't be considered good, because their good actions were so small that they were inconsequential (impotent, I think the word was). Another perspective, provided in part by [USER=6915329]@Faolyn[/USER], is that small acts of kindness and goodness are, in fact, consequential.</p><p></p><p>When halflings as a community contribute to the greater good, they tend to do so in those small ways that are easy to overlook but are nonetheless meaningful. When other communities, humans and dwarves as examples, contribute to the greater good, they tend to do so in big, sweeping ways, with righteous armies and crafting arcane portals to deny demon armies access to our world.</p><p></p><p>You inferred from this that if halflings were represented this way, then <em>no one else</em> could be shown to contribute in small ways.</p><p></p><p></p><p></p><p>That's an unnecessary inference. By holding up dwarves as explemars of metalworkers and subterrainean architects, you do not imply that non-dwarves can't be blacksmiths and miners. If I say "Vulcans are the veritable definition of a logical alien species," it doesn't mean that humans in Star Trek can't use logic.</p><p></p><p>If the idea of halfling communities contributing small and meaningful moments of good to the world doesn't help you in your mission to find a way to integrate them into your world, that's fine and understandable.</p><p></p><p>But if the reason it doesn't help you is because of those unnecessary inferences, then perhaps you could abandon those inferences and interpret the ideas charitably in a way that doesn't lead immediately to absurdity. Then, maybe you'd find those ideas useful.</p><p></p><p></p><p>Halfling individuals are not by definition good-aligned. I don't think anyone made that argument -- I could be wrong about that, but that's not what I've inferred from any posts here. I think people are using the description of halfling communities in the PHB to propose that they tend to contribute the small but meaningful good things to the world. That is an aspect of the community to set them apart from others in the game world.</p><p></p><p>If I'm wrong and that <em>is </em>what people are arguing -- well, I suggest simply ignoring that, since it's not useful to you, and looking at it with an interpretation that <em>might</em> be useful to you.</p><p></p><p></p><p>It's not back-pedalling. It's clarifying that what you inferred from the ideas are not what the writers intended.</p><p></p><p>I'm not sure I understand what you mean here about applying racial traits. Regardless, I don't think you hate halflings. It's got to be frustrating for you to feel like your arguments are being dismissed like that.</p><p></p><p>Did that happen? If it didn't, then yes, you did make that up.</p><p></p><p>Well, it's true that's it's <em>your</em> problem, but it's abolutely not a <em>you-problem</em>. That is, there's nothing wrong with you, but you are having a problem integrating halflings into your game world in a way that satisfies you. Some other people don't have that problem. There have been some ideas floated around about how to make halflings distinct and interesting throughout this thread. Some people are trying to engage I'm sorry you've been attacked. I haven't read every post in this thread.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8709630, member: 7028372"] I can see the post. That post was made in the context of a conversation. I am paraphrasing and I'm likely to misrepresent someone's particular point, but here I'm speaking for myself and not trying to justify anyone else's arguments. Someone suggested that because halflings don't act in big ways with kingdoms and armies that they couldn't be considered good, because their good actions were so small that they were inconsequential (impotent, I think the word was). Another perspective, provided in part by [USER=6915329]@Faolyn[/USER], is that small acts of kindness and goodness are, in fact, consequential. When halflings as a community contribute to the greater good, they tend to do so in those small ways that are easy to overlook but are nonetheless meaningful. When other communities, humans and dwarves as examples, contribute to the greater good, they tend to do so in big, sweeping ways, with righteous armies and crafting arcane portals to deny demon armies access to our world. You inferred from this that if halflings were represented this way, then [I]no one else[/I] could be shown to contribute in small ways. That's an unnecessary inference. By holding up dwarves as explemars of metalworkers and subterrainean architects, you do not imply that non-dwarves can't be blacksmiths and miners. If I say "Vulcans are the veritable definition of a logical alien species," it doesn't mean that humans in Star Trek can't use logic. If the idea of halfling communities contributing small and meaningful moments of good to the world doesn't help you in your mission to find a way to integrate them into your world, that's fine and understandable. But if the reason it doesn't help you is because of those unnecessary inferences, then perhaps you could abandon those inferences and interpret the ideas charitably in a way that doesn't lead immediately to absurdity. Then, maybe you'd find those ideas useful. Halfling individuals are not by definition good-aligned. I don't think anyone made that argument -- I could be wrong about that, but that's not what I've inferred from any posts here. I think people are using the description of halfling communities in the PHB to propose that they tend to contribute the small but meaningful good things to the world. That is an aspect of the community to set them apart from others in the game world. If I'm wrong and that [I]is [/I]what people are arguing -- well, I suggest simply ignoring that, since it's not useful to you, and looking at it with an interpretation that [I]might[/I] be useful to you. It's not back-pedalling. It's clarifying that what you inferred from the ideas are not what the writers intended. I'm not sure I understand what you mean here about applying racial traits. Regardless, I don't think you hate halflings. It's got to be frustrating for you to feel like your arguments are being dismissed like that. Did that happen? If it didn't, then yes, you did make that up. Well, it's true that's it's [I]your[/I] problem, but it's abolutely not a [I]you-problem[/I]. That is, there's nothing wrong with you, but you are having a problem integrating halflings into your game world in a way that satisfies you. Some other people don't have that problem. There have been some ideas floated around about how to make halflings distinct and interesting throughout this thread. Some people are trying to engage I'm sorry you've been attacked. I haven't read every post in this thread. [/QUOTE]
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