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RPG Evolution: The Trouble with Halflings
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<blockquote data-quote="Chaosmancer" data-source="post: 8712134" data-attributes="member: 6801228"><p>And most of this is why I'm more about rewriting them though. </p><p></p><p>I will say though, yes, there are some people who will be upset that their "security blanket" game has changed, but I know there are also a sizable number of people who are craving something new and different and not old-skool fantasy. Goblins are wildly popular, as are Orcs. People would be excited to see those options in the PHB. I know I would be far more interested in a well-written, interesting story for goblins in the game than I would be to see a lot of other options. One of the things that has me massively excited for the Spelljammer book, to the point I pre-ordered it despite being fairly certain I'll never run spelljammer, is that there are PLAYABLE OOZES!!! I'm stoked for that. </p><p></p><p>And I also think taking a hard look at some of the most entrenched races like the halflings and the dwarves also means we should be taking a stronger look at the stories of Dragonborn. Dragonborn lore as written.... utterly sucks. They just exist. I've taken the concept and rewritten it into my games, tying it into deep lore with my new take on dragons (previously it was because of elves, but that world is getting replaced by a new one). I want ALL the races to get looked at again and people to ask "is this really working as a story" </p><p></p><p>I get that many of these "low effort" racial write-ups is to keep them generic, or keep them matching the older lore from the original editions. But I also feel like a lot of us newer players see a lot of this stuff, and it is all things we've seen over and over again in fantasy, and we want something different. Not that we need to utterly take things out of the game, but we can certainly rewrite them with new ideas that capture the changes in the fantasy field.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8712134, member: 6801228"] And most of this is why I'm more about rewriting them though. I will say though, yes, there are some people who will be upset that their "security blanket" game has changed, but I know there are also a sizable number of people who are craving something new and different and not old-skool fantasy. Goblins are wildly popular, as are Orcs. People would be excited to see those options in the PHB. I know I would be far more interested in a well-written, interesting story for goblins in the game than I would be to see a lot of other options. One of the things that has me massively excited for the Spelljammer book, to the point I pre-ordered it despite being fairly certain I'll never run spelljammer, is that there are PLAYABLE OOZES!!! I'm stoked for that. And I also think taking a hard look at some of the most entrenched races like the halflings and the dwarves also means we should be taking a stronger look at the stories of Dragonborn. Dragonborn lore as written.... utterly sucks. They just exist. I've taken the concept and rewritten it into my games, tying it into deep lore with my new take on dragons (previously it was because of elves, but that world is getting replaced by a new one). I want ALL the races to get looked at again and people to ask "is this really working as a story" I get that many of these "low effort" racial write-ups is to keep them generic, or keep them matching the older lore from the original editions. But I also feel like a lot of us newer players see a lot of this stuff, and it is all things we've seen over and over again in fantasy, and we want something different. Not that we need to utterly take things out of the game, but we can certainly rewrite them with new ideas that capture the changes in the fantasy field. [/QUOTE]
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